Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances. |
||
|---|---|---|
| .. | ||
| Enums | ||
| Models | ||
| LANCommander.Server.Settings.csproj | ||
| Settings.cs | ||