LANCommander/LANCommander.Client/Services/GameService.cs
2024-05-28 00:54:09 -05:00

71 lines
2.4 KiB
C#

using LANCommander.Client.Data;
using LANCommander.Client.Data.Models;
using LANCommander.SDK;
using LANCommander.SDK.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Client.Services
{
public class GameService : BaseDatabaseService<Game>
{
private readonly SDK.Client Client;
public GameService(DatabaseContext dbContext, SDK.Client client) : base(dbContext)
{
Client = client;
}
public async Task<IEnumerable<SDK.Models.Action>> GetActionsAsync(Game game)
{
var actions = new List<SDK.Models.Action>();
var manifests = GetGameManifests(game);
foreach (var manifest in manifests.Where(m => m != null && m.Actions != null))
{
actions.AddRange(manifest.Actions.OrderBy(a => a.SortOrder).ToList());
}
// Check for an active connection to the server
if (true)
{
var remoteGame = await Client.Games.GetAsync(game.Id);
if (remoteGame != null && remoteGame.Servers != null)
actions.AddRange(remoteGame.Servers.Where(s => s.Actions != null).SelectMany(s => s.Actions));
}
return actions;
}
private IEnumerable<SDK.GameManifest> GetGameManifests(Game game)
{
var manifests = new List<GameManifest>();
var mainManifest = ManifestHelper.Read(game.InstallDirectory, game.Id);
manifests.Add(mainManifest);
if (mainManifest.DependentGames != null)
foreach (var dependentGameId in mainManifest.DependentGames)
{
try
{
var dependentGameManifest = ManifestHelper.Read(game.InstallDirectory, dependentGameId);
if (dependentGameManifest.Type == SDK.Enums.GameType.Expansion || dependentGameManifest.Type == SDK.Enums.GameType.Mod)
manifests.Add(dependentGameManifest);
}
catch (Exception ex)
{
// Logger?.Error(ex, $"Could not load manifest from dependent game {dependentGameId}");
}
}
return manifests;
}
}
}