LANCommander/LANCommander.Launcher.Models/LibraryItem.cs
Pat Hartl fb8c31909d Add quick search to launcher filters
Needs styling, but is functional. Implements #109
2024-10-30 00:22:37 -05:00

77 lines
2.2 KiB
C#

using LANCommander.Launcher.Data.Models;
using LANCommander.SDK.Helpers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LANCommander.Launcher.Models
{
public enum LibraryItemState
{
NotInstalled,
Installed,
Queued,
Installing,
UpdateAvailable
}
public enum LibraryItemType
{
Game,
Redistributable
}
public class LibraryItem
{
public Guid Key { get; set; }
public Guid IconId { get; set; }
public LibraryItemType Type { get; set; }
public LibraryItemState State { get; set; }
public string Name { get; set; }
public string SortName { get; set; }
public string[] Groups { get; set; }
public object DataItem { get; set; }
public LibraryItem(Collection collection)
{
Key = collection.Id;
Type = LibraryItemType.Game;
Name = collection.Name;
DataItem = collection;
}
public LibraryItem(Game game)
{
Key = game.Id;
Type = LibraryItemType.Game;
Name = game.Title;
SortName = game.SortTitle;
DataItem = game;
var manifestPath = ManifestHelper.GetPath(game.InstallDirectory, game.Id);
if (game.Installed && !String.IsNullOrWhiteSpace(game.LatestVersion) && game.InstalledVersion != game.LatestVersion)
State = LibraryItemState.UpdateAvailable;
else if (game.Installed && File.Exists(manifestPath))
State = LibraryItemState.Installed;
else
State = LibraryItemState.NotInstalled;
var icon = game.Media.FirstOrDefault(m => m.Type == SDK.Enums.MediaType.Icon);
if (icon != null)
IconId = icon.Id;
}
public LibraryItem(Redistributable redistributable)
{
Key = redistributable.Id;
Type = LibraryItemType.Redistributable;
Name = redistributable.Name;
DataItem = redistributable;
}
}
}