Rely on the standard .NET logging system, so it integrates better with external libraries we might be logging through.
57 lines
2.4 KiB
C#
57 lines
2.4 KiB
C#
using LANCommander.Launcher.Services;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using System.Runtime.InteropServices;
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using LANCommander.Launcher.Data;
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using LANCommander.Launcher.Enums;
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using LANCommander.Launcher.Models;
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using LANCommander.SDK.Services;
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using Microsoft.EntityFrameworkCore;
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namespace LANCommander.Launcher;
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class Program
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{
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[STAThread]
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static void Main(string[] args)
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{
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WindowService.CreateWindow<UI.App_Main>(new WindowOptions
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{
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Title = "LANCommander",
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Type = WindowType.Main
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}, null, async (app) =>
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{
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var logger = app.Services.GetRequiredService<ILogger<Program>>();
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logger.LogInformation("Starting launcher | Version: {Version}", UpdateService.GetCurrentVersion());
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using var scope = app.Services.CreateScope();
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var connectionClient = scope.ServiceProvider.GetRequiredService<IConnectionClient>();
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var settingsProvider = scope.ServiceProvider.GetRequiredService<SettingsProvider<Settings.Settings>>();
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var databaseContext = scope.ServiceProvider.GetRequiredService<DatabaseContext>();
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if (!(await connectionClient.PingAsync()))
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await connectionClient.EnableOfflineModeAsync();
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if (settingsProvider.CurrentValue.Games.InstallDirectories.Length == 0)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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settingsProvider.Update(s =>
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{
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s.Games.InstallDirectories = [Path.Combine(Path.GetPathRoot(AppContext.BaseDirectory) ?? "C:", "Games")];
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});
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
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settingsProvider.Update(s =>
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{
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s.Games.InstallDirectories = [Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Games")];
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});
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if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
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settingsProvider.Update(s =>
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{
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s.Games.InstallDirectories = [Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Games")];
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});
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}
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await databaseContext.Database.MigrateAsync();
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}, args);
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}
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}
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