59 lines
1.8 KiB
C#
59 lines
1.8 KiB
C#
using LANCommander.Client.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace LANCommander.Client.Models
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{
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internal class DownloadQueueGame : IDownloadQueueItem
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{
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public Guid Id { get; set; }
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public string Title { get; set; }
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public string Version { get; set; }
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public string CoverPath { get; set; }
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public DateTime QueuedOn { get; set; }
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public DateTime? CompletedOn { get; set; }
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public bool State {
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get
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{
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switch (Status)
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{
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case DownloadStatus.Downloading:
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case DownloadStatus.InstallingRedistributables:
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case DownloadStatus.InstallingMods:
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case DownloadStatus.InstallingExpansions:
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case DownloadStatus.RunningScripts:
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case DownloadStatus.DownloadingSaves:
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return true;
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default:
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return false;
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}
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}
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}
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public DownloadStatus Status { get; set; }
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public SDK.Models.Game Game { get; set; }
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public float Progress {
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get
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{
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return BytesDownloaded / (float)TotalBytes;
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}
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set { }
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}
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public long TransferSpeed { get; set; }
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public long BytesDownloaded { get; set; }
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public long TotalBytes { get; set; }
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public DownloadQueueGame(SDK.Models.Game game)
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{
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Game = game;
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Id = game.Id;
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Title = game.Title;
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Version = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault()?.Version;
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QueuedOn = DateTime.Now;
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Status = DownloadStatus.Idle;
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}
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}
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}
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