LANCommander/LANCommander.Launcher.Avalonia/ViewModels/SettingsViewModel.cs

221 lines
6.4 KiB
C#

using System;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using LANCommander.SDK.Models;
using LANCommander.SDK.Providers;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace LANCommander.Launcher.Avalonia.ViewModels;
public partial class SettingsViewModel : ViewModelBase
{
private readonly IServiceProvider _serviceProvider;
private readonly ILogger<SettingsViewModel> _logger;
// Game Settings
[ObservableProperty]
private ObservableCollection<InstallDirectoryItem> _installDirectories = new();
// Media Settings
[ObservableProperty]
private string _mediaStoragePath = string.Empty;
// UI Settings
[ObservableProperty]
private CultureItem? _selectedCultureItem;
[ObservableProperty]
private ObservableCollection<CultureItem> _availableCultures = new();
// Debug Settings
[ObservableProperty]
private bool _enableScriptDebugging;
[ObservableProperty]
private string _loggingPath = string.Empty;
[ObservableProperty]
private LogLevel _selectedLogLevel = LogLevel.Warning;
[ObservableProperty]
private ObservableCollection<LogLevel> _availableLogLevels = new();
[ObservableProperty]
private string? _statusMessage;
[ObservableProperty]
private bool _isSaving;
public event EventHandler? BackRequested;
public event EventHandler? SettingsSaved;
public SettingsViewModel(IServiceProvider serviceProvider)
{
_serviceProvider = serviceProvider;
_logger = serviceProvider.GetRequiredService<ILogger<SettingsViewModel>>();
// Initialize available cultures
var cultures = new[]
{
"en-US", "de", "es", "fr", "it", "pt-BR", "nl", "ja", "zh", "ko", "uk"
};
foreach (var code in cultures)
{
try
{
var culture = CultureInfo.GetCultureInfo(code);
AvailableCultures.Add(new CultureItem(code, culture.NativeName));
}
catch
{
AvailableCultures.Add(new CultureItem(code, code));
}
}
// Initialize log levels
foreach (var level in Enum.GetValues<LogLevel>())
{
AvailableLogLevels.Add(level);
}
}
public void Load()
{
_logger.LogInformation("Loading settings...");
using var scope = _serviceProvider.CreateScope();
var settingsProvider = scope.ServiceProvider.GetRequiredService<SettingsProvider<Settings.Settings>>();
var settings = settingsProvider.CurrentValue;
// Game settings
InstallDirectories.Clear();
if (settings.Games.InstallDirectories?.Length > 0)
{
foreach (var dir in settings.Games.InstallDirectories)
{
InstallDirectories.Add(new InstallDirectoryItem(dir));
}
}
else
{
InstallDirectories.Add(new InstallDirectoryItem(string.Empty));
}
// Media settings
MediaStoragePath = settings.Media.StoragePath ?? string.Empty;
// UI settings
var cultureCode = settings.Culture ?? "en-US";
SelectedCultureItem = AvailableCultures.FirstOrDefault(c => c.Code == cultureCode)
?? AvailableCultures.First();
// Debug settings
EnableScriptDebugging = settings.Debug.EnableScriptDebugging;
LoggingPath = settings.Debug.LoggingPath ?? "Logs";
SelectedLogLevel = settings.Debug.LogLevel;
StatusMessage = null;
_logger.LogInformation("Settings loaded");
}
[RelayCommand]
private async Task SaveAsync()
{
if (IsSaving) return;
IsSaving = true;
StatusMessage = "Saving...";
try
{
using var scope = _serviceProvider.CreateScope();
var settingsProvider = scope.ServiceProvider.GetRequiredService<SettingsProvider<Settings.Settings>>();
settingsProvider.Update(s =>
{
// Game settings
s.Games.InstallDirectories = InstallDirectories
.Where(d => !string.IsNullOrWhiteSpace(d.Path))
.Select(d => d.Path)
.ToArray();
// Media settings
s.Media.StoragePath = MediaStoragePath;
// UI settings
s.Culture = SelectedCultureItem?.Code ?? "en-US";
// Debug settings
s.Debug.EnableScriptDebugging = EnableScriptDebugging;
s.Debug.LoggingPath = LoggingPath;
s.Debug.LogLevel = SelectedLogLevel;
});
StatusMessage = "Settings saved!";
_logger.LogInformation("Settings saved successfully");
SettingsSaved?.Invoke(this, EventArgs.Empty);
}
catch (Exception ex)
{
_logger.LogError(ex, "Failed to save settings");
StatusMessage = $"Failed to save: {ex.Message}";
}
finally
{
IsSaving = false;
}
}
[RelayCommand]
private void AddInstallDirectory()
{
InstallDirectories.Add(new InstallDirectoryItem(string.Empty));
}
[RelayCommand]
private void RemoveInstallDirectory(InstallDirectoryItem? item)
{
if (item == null || InstallDirectories.Count <= 1) return;
InstallDirectories.Remove(item);
}
[RelayCommand]
private void GoBack()
{
BackRequested?.Invoke(this, EventArgs.Empty);
}
}
public partial class InstallDirectoryItem : ObservableObject
{
[ObservableProperty]
private string _path;
public Guid Id { get; } = Guid.NewGuid();
public InstallDirectoryItem(string path)
{
_path = path;
}
}
public class CultureItem
{
public string Code { get; }
public string DisplayName { get; }
public CultureItem(string code, string displayName)
{
Code = code;
DisplayName = displayName;
}
public override string ToString() => DisplayName;
}