LANCommander/LANCommander.SDK/TrackableStream.cs
Pat Hartl c4217d7b41 Refactor HTTP streaming
Greatly reduces the amount of memory usage when streaming from the server by:
1. Shedding use of an internal MemoryStream
2. Using HttpCompletionOption.ResponseHeadersRead to start reading the stream without loading all of the HttpContent into memory
2025-10-09 02:16:20 -05:00

57 lines
No EOL
1.5 KiB
C#

using System;
using System.IO;
using System.Net.Http;
namespace LANCommander.SDK;
/// <summary>
/// A stream to keep track of progress, probably from Http
/// </summary>
public class TrackableStream : Stream
{
public TrackableStream(Stream stream, long length)
{
_stream = stream;
_length = length;
}
private Stream _stream;
private long _length;
private long _position;
public delegate void OnProgressDelegate(long Position, long Length);
public event OnProgressDelegate OnProgress = delegate { };
public override void Flush()
=> _stream.Flush();
public override int Read(byte[] buffer, int offset, int count)
{
var bytesRead = _stream.Read(buffer, offset, count);
_position += bytesRead;
OnProgress?.Invoke(_position, _length);
return bytesRead;
}
public override long Seek(long offset, SeekOrigin origin)
=> _stream.Seek(offset, origin);
public override void SetLength(long value)
=> _stream.SetLength(value);
public override void Write(byte[] buffer, int offset, int count)
=> _stream.Write(buffer, offset, count);
public override bool CanRead => _stream.CanRead;
public override bool CanSeek => _stream.CanSeek;
public override bool CanWrite => _stream.CanWrite;
public override long Length => _length;
public override long Position
{
get => _position;
set => throw new NotImplementedException();
}
}