223 lines
8.8 KiB
C#
223 lines
8.8 KiB
C#
using LANCommander.Server.Data;
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using AutoMapper;
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using LANCommander.SDK.Enums;
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using LANCommander.SDK.PowerShell;
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using LANCommander.Server.Services.Abstractions;
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using LANCommander.Server.Services.Enums;
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using Microsoft.Extensions.Logging;
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using LANCommander.Server.Services.Extensions;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using ZiggyCreatures.Caching.Fusion;
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namespace LANCommander.Server.Services
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{
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public sealed class ServerService(
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ILogger<ServerService> logger,
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PowerShellScriptFactory powerShellScriptFactory,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory,
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IServiceProvider serviceProvider,
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UserService userService) : BaseDatabaseService<Data.Models.Server>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Data.Models.Server> AddAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync();
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entity = await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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// Update tracking, helpful if tracked server has changed engines
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foreach (var engine in serverEngines)
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await engine.RefreshTrackingAsync();
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return entity;
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}
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public override async Task<Data.Models.Server> UpdateAsync(Data.Models.Server entity)
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{
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await cache.ExpireGameCacheAsync(entity.GameId);
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entity = await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(s => s.Actions);
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await context.UpdateRelationshipAsync(s => s.Game);
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await context.UpdateRelationshipAsync(s => s.HttpPaths);
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await context.UpdateRelationshipAsync(s => s.Pages);
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await context.UpdateRelationshipAsync(s => s.Scripts);
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await context.UpdateRelationshipAsync(s => s.ServerConsoles);
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});
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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// Update tracking, helpful if tracked server has changed engines
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foreach (var engine in serverEngines)
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await engine.RefreshTrackingAsync();
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return entity;
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}
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public async Task<SDK.Models.Manifest.Server> GetManifestAsync(Guid serverId)
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{
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var server = await AsNoTracking()
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.AsSplitQuery()
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.Query(q =>
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{
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return q
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.Include(s => s.Actions)
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.Include(s => s.HttpPaths)
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.Include(s => s.ServerConsoles)
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.Include(s => s.Scripts);
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})
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.GetAsync(serverId);
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return mapper.Map<SDK.Models.Manifest.Server>(server);
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}
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public async Task StartAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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await serverEngine.StartAsync(serverId);
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}
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}
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public async Task StopAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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await serverEngine.StopAsync(serverId);
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}
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}
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public async Task AutostartAsync(Guid gameId, ServerAutostartMethod method)
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{
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try
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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var servers = await GetAsync(s =>
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s.GameId == gameId && s.Autostart && s.AutostartMethod == method);
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foreach (var serverEngine in serverEngines)
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{
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foreach (var server in servers)
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{
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try
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{
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var serverStatus = await serverEngine.GetStatusAsync(server.Id);
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if (serverEngine.IsManaging(server.Id) && serverStatus == ServerProcessStatus.Stopped)
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await serverEngine.StartAsync(server.Id);
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}
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catch (Exception ex)
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{
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logger.LogError(ex, "Failed to start server {ServerName} ({ServerId})", server.Name, server.Id);
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}
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}
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}
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}
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catch (Exception ex)
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{
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logger?.LogError(ex, "Servers could not be autostarted");
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}
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}
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public async Task<ServerProcessStatus> GetStatusAsync(Guid serverId)
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{
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var serverEngines = serviceProvider.GetServices<IServerEngine>();
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foreach (var serverEngine in serverEngines)
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{
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if (serverEngine.IsManaging(serverId))
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return await serverEngine.GetStatusAsync(serverId);
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}
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return ServerProcessStatus.Stopped;
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}
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public async Task RunGameStartedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStarted))
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{
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try
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{
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var scriptContext = powerShellScriptFactory.Create(ScriptType.GameStarted);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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public async Task RunGameStoppedScriptsAsync(Guid serverId, Guid userId)
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{
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var user = await userService.GetAsync(userId);
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var server = await
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Include(s => s.Game)
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.Include(s => s.Scripts)
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.FirstOrDefaultAsync(s => s.Id == serverId);
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foreach (var script in server.Scripts.Where(s => s.Type == ScriptType.GameStopped))
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{
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try
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{
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var scriptContext = powerShellScriptFactory.Create(ScriptType.GameStopped);
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scriptContext.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
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scriptContext.AddVariable("Game", mapper.Map<SDK.Models.Game>(server.Game));
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scriptContext.AddVariable("User", mapper.Map<SDK.Models.User>(user));
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scriptContext.UseWorkingDirectory(server.WorkingDirectory);
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scriptContext.UseInline(script.Contents);
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scriptContext.UseShellExecute();
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_logger?.LogInformation("Executing script \"{ScriptName}\"", script.Name);
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await scriptContext.ExecuteAsync<int>();
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}
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catch (Exception ex)
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{
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_logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", script.Name, server.Name);
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}
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}
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}
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}
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}
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