355 lines
15 KiB
C#
355 lines
15 KiB
C#
using System.IO.Compression;
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using AutoMapper;
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using LANCommander.Server.Data;
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using LANCommander.Server.Data.Models;
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using LANCommander.Server.Services.Extensions;
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using LANCommander.SDK;
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using LANCommander.SDK.Enums;
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using System.Linq.Expressions;
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using ZiggyCreatures.Caching.Fusion;
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using LANCommander.Server.Services.Models;
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using Microsoft.Extensions.Logging;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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namespace LANCommander.Server.Services
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{
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public class GameService(
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ILogger<GameService> logger,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory,
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ArchiveService archiveService,
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MediaService mediaService,
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StorageLocationService storageLocationService,
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SDK.Services.ScriptClient scriptClient) : BaseDatabaseService<Game>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Game> AddAsync(Game entity)
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{
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return await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(g => g.Actions);
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await context.UpdateRelationshipAsync(g => g.Archives);
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await context.UpdateRelationshipAsync(g => g.BaseGame);
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await context.UpdateRelationshipAsync(g => g.Categories);
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await context.UpdateRelationshipAsync(g => g.Collections);
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await context.UpdateRelationshipAsync(g => g.CustomFields);
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await context.UpdateRelationshipAsync(g => g.Developers);
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await context.UpdateRelationshipAsync(g => g.Engine);
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await context.UpdateRelationshipAsync(g => g.Genres);
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await context.UpdateRelationshipAsync(g => g.Keys);
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await context.UpdateRelationshipAsync(g => g.Libraries);
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await context.UpdateRelationshipAsync(g => g.Media);
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await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
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await context.UpdateRelationshipAsync(g => g.Pages);
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await context.UpdateRelationshipAsync(g => g.Platforms);
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await context.UpdateRelationshipAsync(g => g.Publishers);
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await context.UpdateRelationshipAsync(g => g.Redistributables);
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await context.UpdateRelationshipAsync(g => g.SavePaths);
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await context.UpdateRelationshipAsync(g => g.Scripts);
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await context.UpdateRelationshipAsync(g => g.Tags);
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await context.UpdateRelationshipAsync(g => g.ExternalIds);
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});
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}
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public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
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{
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await cache.ExpireGameCacheAsync(entity.Id);
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return await base.AddMissingAsync(predicate, entity);
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}
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public override async Task<Game> UpdateAsync(Game entity)
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{
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await cache.ExpireGameCacheAsync(entity.Id);
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if (entity.Media != null)
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foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
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entity.Media.Remove(media);
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var update = await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(g => g.Actions);
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await context.UpdateRelationshipAsync(g => g.Archives);
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await context.UpdateRelationshipAsync(g => g.BaseGame);
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await context.UpdateRelationshipAsync(g => g.Categories);
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await context.UpdateRelationshipAsync(g => g.Collections);
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await context.UpdateRelationshipAsync(g => g.CustomFields);
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await context.UpdateRelationshipAsync(g => g.Developers);
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await context.UpdateRelationshipAsync(g => g.Engine);
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await context.UpdateRelationshipAsync(g => g.Genres);
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await context.UpdateRelationshipAsync(g => g.Keys);
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await context.UpdateRelationshipAsync(g => g.Libraries);
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await context.UpdateRelationshipAsync(g => g.Media);
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await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
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await context.UpdateRelationshipAsync(g => g.Pages);
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await context.UpdateRelationshipAsync(g => g.Platforms);
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await context.UpdateRelationshipAsync(g => g.Publishers);
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await context.UpdateRelationshipAsync(g => g.Redistributables);
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await context.UpdateRelationshipAsync(g => g.SavePaths);
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await context.UpdateRelationshipAsync(g => g.Scripts);
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await context.UpdateRelationshipAsync(g => g.Tags);
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await context.UpdateRelationshipAsync(g => g.ExternalIds);
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});
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return update;
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}
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public override async Task DeleteAsync(Game game)
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{
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game = await Include(
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g => g.Archives,
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g => g.Media)
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.GetAsync(game.Id);
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if (game.Archives != null)
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foreach (var archive in game.Archives.ToList())
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await archiveService.DeleteAsync(archive);
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if (game.Media != null)
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foreach (var media in game.Media.ToList())
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await mediaService.DeleteAsync(media);
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await cache.ExpireGameCacheAsync(game.Id);
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await base.DeleteAsync(game);
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}
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public async Task<ICollection<Game>> GetAddonsAsync(Game game)
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{
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return await GetAsync(g => g.AddonTypes.Contains(g.Type));
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}
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public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Guid id)
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{
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var game = await Query(q =>
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{
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return q
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.AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Actions)
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.Include(g => g.Archives)
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.Include(g => g.BaseGame)
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.Include(g => g.Categories)
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.Include(g => g.Collections)
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.Include(g => g.CustomFields)
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.Include(g => g.DependentGames)
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.Include(g => g.Developers)
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.Include(g => g.Engine)
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.Include(g => g.Genres)
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.Include(g => g.Media)
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.Include(g => g.MultiplayerModes)
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.Include(g => g.Platforms)
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.Include(g => g.Publishers)
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.Include(g => g.Redistributables)
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.Include(g => g.Tools)
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.Include(g => g.SavePaths)
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.Include(g => g.Scripts)
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.Include(g => g.Tags)
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.Include(g => g.ExternalIds);
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}).GetAsync(id);
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return await GetManifestAsync(game);
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}
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public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Game game)
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{
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if (game == null)
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return null;
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var manifest = mapper.Map<SDK.Models.Manifest.Game>(game);
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if (game.Redistributables != null && game.Redistributables.Any())
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{
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using var context = await contextFactory.CreateDbContextAsync();
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foreach (var redistributable in manifest.Redistributables)
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{
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var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
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.FirstOrDefaultAsync(e =>
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EF.Property<Guid>(e, "GameId") == game.Id &&
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EF.Property<Guid>(e, "RedistributableId") == redistributable.Id);
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if (joinEntry != null && joinEntry.TryGetValue("Options", out var options) && options is string optionsJson && !string.IsNullOrWhiteSpace(optionsJson))
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{
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redistributable.Options = System.Text.Json.JsonSerializer.Deserialize<Dictionary<string, string>>(optionsJson);
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}
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}
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}
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return manifest;
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}
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public async Task<string> GetRedistributableOptionsAsync(Guid gameId, Guid redistributableId)
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{
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using var context = await contextFactory.CreateDbContextAsync();
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var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
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.FirstOrDefaultAsync(e =>
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EF.Property<Guid>(e, "GameId") == gameId &&
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EF.Property<Guid>(e, "RedistributableId") == redistributableId);
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if (joinEntry != null && joinEntry.TryGetValue("Options", out var options) && options is string optionsJson)
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return optionsJson;
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return null;
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}
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public async Task SetRedistributableOptionsAsync(Guid gameId, Guid redistributableId, string optionsJson)
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{
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using var context = await contextFactory.CreateDbContextAsync();
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var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
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.FirstOrDefaultAsync(e =>
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EF.Property<Guid>(e, "GameId") == gameId &&
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EF.Property<Guid>(e, "RedistributableId") == redistributableId);
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if (joinEntry != null)
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{
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joinEntry["Options"] = optionsJson;
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await context.SaveChangesAsync();
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}
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}
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public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.CustomFields)
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.GetAsync(id);
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return game.CustomFields.FirstOrDefault(c => c.Name == name);
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}
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public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.CustomFields)
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.GetAsync(id);
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if (game.CustomFields.Any(c => c.Name == name))
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foreach (var customField in game.CustomFields.Where(c => c.Name == name))
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customField.Value = value;
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else
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{
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game.CustomFields.Add(new GameCustomField());
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}
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return await GetCustomFieldAsync(id, name);
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}
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public async Task<Archive> GetLatestArchiveAsync(Guid id)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Archives)
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.GetAsync(id);
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var latestArchive = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
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return latestArchive;
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}
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public async Task<string> GetVersionAsync(Guid id)
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{
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var latestArchive = await GetLatestArchiveAsync(id);
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return latestArchive?.Version ?? String.Empty;
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}
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public async Task<IEnumerable<Archive>> GetUpdatesAsync(Guid gameId, string version)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Archives)
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.GetAsync(gameId);
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if (game?.Archives == null || !game.Archives.Any())
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return [];
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var orderedArchives = game.Archives.OrderBy(a => a.CreatedOn).ToList();
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if (string.IsNullOrWhiteSpace(version))
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return [orderedArchives.Last()];
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var installedArchive = orderedArchives.FirstOrDefault(a => a.Version == version);
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if (installedArchive == null)
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return [orderedArchives.Last()];
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var newerArchives = orderedArchives
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.Where(a => a.CreatedOn > installedArchive.CreatedOn)
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.ToList();
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return newerArchives;
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}
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public async Task PackageAsync(Guid id)
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{
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var game = await AsNoTracking()
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.AsSplitQuery()
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.Include(g => g.Archives)
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.Include(g => g.CustomFields)
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.Include(g => g.Scripts)
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.GetAsync(id);
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logger?.LogInformation("Packaging game {GameTitle}", game.Title);
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var latestArchive = game.Archives?.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
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var storageLocation = await storageLocationService.GetOrDefaultAsync(latestArchive?.StorageLocationId, StorageLocationType.Archive);
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string latestArchivePath = null;
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if (latestArchive != null)
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latestArchivePath = await archiveService.GetArchiveFileLocationAsync(latestArchive);
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if (game.Scripts?.Any(s => s.Type == ScriptType.Package) ?? false)
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{
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foreach (var script in game.Scripts.Where(s => s.Type == ScriptType.Package))
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{
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var package = await scriptClient.Game_RunPackageScriptAsync(mapper.Map<SDK.Models.Script>(script), mapper.Map<SDK.Models.Game>(game), latestArchivePath);
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if (package == null)
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{
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var message = $"Could not package game {game.Title}, the package script did not return a result";
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logger?.LogError(message);
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throw new Exception(message);
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}
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if (String.IsNullOrWhiteSpace(package.Path) || !Directory.Exists(package.Path))
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{
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var message = $"Could not package game {game.Title}, the path {package.Path} could not be found";
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logger?.LogError(message);
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throw new Exception(message);
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}
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var archive = new Archive
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{
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Version = package.Version,
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GameId = game.Id,
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ObjectKey = Guid.NewGuid().ToString(),
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LastVersion = latestArchive,
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StorageLocationId = storageLocation.Id,
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};
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archive = await archiveService.AddAsync(archive);
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var destination = await archiveService.GetArchiveFileLocationAsync(archive);
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ZipFile.CreateFromDirectory(package.Path, destination);
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await archiveService.RecalculateFileSizeArchiveAsync(archive);
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logger?.LogInformation("Successfully packaged {GameTitle} and created new archive with version number {GameVersion}", game.Title, archive.Version);
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}
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}
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else
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{
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var message = $"Could not package game {game.Title}, no packaging scripts are defined";
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logger?.LogWarning(message);
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throw new Exception(message);
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}
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}
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}
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}
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