LANCommander/LANCommander.Server.Services/GameService.cs

355 lines
15 KiB
C#

using System.IO.Compression;
using AutoMapper;
using LANCommander.Server.Data;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Extensions;
using LANCommander.SDK;
using LANCommander.SDK.Enums;
using System.Linq.Expressions;
using ZiggyCreatures.Caching.Fusion;
using LANCommander.Server.Services.Models;
using Microsoft.Extensions.Logging;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
namespace LANCommander.Server.Services
{
public class GameService(
ILogger<GameService> logger,
SettingsProvider<Settings.Settings> settingsProvider,
IFusionCache cache,
IMapper mapper,
IHttpContextAccessor httpContextAccessor,
IDbContextFactory<DatabaseContext> contextFactory,
ArchiveService archiveService,
MediaService mediaService,
StorageLocationService storageLocationService,
SDK.Services.ScriptClient scriptClient) : BaseDatabaseService<Game>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
{
public override async Task<Game> AddAsync(Game entity)
{
return await base.AddAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
await context.UpdateRelationshipAsync(g => g.ExternalIds);
});
}
public override async Task<ExistingEntityResult<Game>> AddMissingAsync(Expression<Func<Game, bool>> predicate, Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
return await base.AddMissingAsync(predicate, entity);
}
public override async Task<Game> UpdateAsync(Game entity)
{
await cache.ExpireGameCacheAsync(entity.Id);
if (entity.Media != null)
foreach (var media in entity.Media.Where(m => m.Id == Guid.Empty && String.IsNullOrWhiteSpace(m.Crc32)).ToList())
entity.Media.Remove(media);
var update = await base.UpdateAsync(entity, async context =>
{
await context.UpdateRelationshipAsync(g => g.Actions);
await context.UpdateRelationshipAsync(g => g.Archives);
await context.UpdateRelationshipAsync(g => g.BaseGame);
await context.UpdateRelationshipAsync(g => g.Categories);
await context.UpdateRelationshipAsync(g => g.Collections);
await context.UpdateRelationshipAsync(g => g.CustomFields);
await context.UpdateRelationshipAsync(g => g.Developers);
await context.UpdateRelationshipAsync(g => g.Engine);
await context.UpdateRelationshipAsync(g => g.Genres);
await context.UpdateRelationshipAsync(g => g.Keys);
await context.UpdateRelationshipAsync(g => g.Libraries);
await context.UpdateRelationshipAsync(g => g.Media);
await context.UpdateRelationshipAsync(g => g.MultiplayerModes);
await context.UpdateRelationshipAsync(g => g.Pages);
await context.UpdateRelationshipAsync(g => g.Platforms);
await context.UpdateRelationshipAsync(g => g.Publishers);
await context.UpdateRelationshipAsync(g => g.Redistributables);
await context.UpdateRelationshipAsync(g => g.SavePaths);
await context.UpdateRelationshipAsync(g => g.Scripts);
await context.UpdateRelationshipAsync(g => g.Tags);
await context.UpdateRelationshipAsync(g => g.ExternalIds);
});
return update;
}
public override async Task DeleteAsync(Game game)
{
game = await Include(
g => g.Archives,
g => g.Media)
.GetAsync(game.Id);
if (game.Archives != null)
foreach (var archive in game.Archives.ToList())
await archiveService.DeleteAsync(archive);
if (game.Media != null)
foreach (var media in game.Media.ToList())
await mediaService.DeleteAsync(media);
await cache.ExpireGameCacheAsync(game.Id);
await base.DeleteAsync(game);
}
public async Task<ICollection<Game>> GetAddonsAsync(Game game)
{
return await GetAsync(g => g.AddonTypes.Contains(g.Type));
}
public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Guid id)
{
var game = await Query(q =>
{
return q
.AsNoTracking()
.AsSplitQuery()
.Include(g => g.Actions)
.Include(g => g.Archives)
.Include(g => g.BaseGame)
.Include(g => g.Categories)
.Include(g => g.Collections)
.Include(g => g.CustomFields)
.Include(g => g.DependentGames)
.Include(g => g.Developers)
.Include(g => g.Engine)
.Include(g => g.Genres)
.Include(g => g.Media)
.Include(g => g.MultiplayerModes)
.Include(g => g.Platforms)
.Include(g => g.Publishers)
.Include(g => g.Redistributables)
.Include(g => g.Tools)
.Include(g => g.SavePaths)
.Include(g => g.Scripts)
.Include(g => g.Tags)
.Include(g => g.ExternalIds);
}).GetAsync(id);
return await GetManifestAsync(game);
}
public async Task<SDK.Models.Manifest.Game> GetManifestAsync(Game game)
{
if (game == null)
return null;
var manifest = mapper.Map<SDK.Models.Manifest.Game>(game);
if (game.Redistributables != null && game.Redistributables.Any())
{
using var context = await contextFactory.CreateDbContextAsync();
foreach (var redistributable in manifest.Redistributables)
{
var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
.FirstOrDefaultAsync(e =>
EF.Property<Guid>(e, "GameId") == game.Id &&
EF.Property<Guid>(e, "RedistributableId") == redistributable.Id);
if (joinEntry != null && joinEntry.TryGetValue("Options", out var options) && options is string optionsJson && !string.IsNullOrWhiteSpace(optionsJson))
{
redistributable.Options = System.Text.Json.JsonSerializer.Deserialize<Dictionary<string, string>>(optionsJson);
}
}
}
return manifest;
}
public async Task<string> GetRedistributableOptionsAsync(Guid gameId, Guid redistributableId)
{
using var context = await contextFactory.CreateDbContextAsync();
var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
.FirstOrDefaultAsync(e =>
EF.Property<Guid>(e, "GameId") == gameId &&
EF.Property<Guid>(e, "RedistributableId") == redistributableId);
if (joinEntry != null && joinEntry.TryGetValue("Options", out var options) && options is string optionsJson)
return optionsJson;
return null;
}
public async Task SetRedistributableOptionsAsync(Guid gameId, Guid redistributableId, string optionsJson)
{
using var context = await contextFactory.CreateDbContextAsync();
var joinEntry = await context.Set<Dictionary<string, object>>("GameRedistributable")
.FirstOrDefaultAsync(e =>
EF.Property<Guid>(e, "GameId") == gameId &&
EF.Property<Guid>(e, "RedistributableId") == redistributableId);
if (joinEntry != null)
{
joinEntry["Options"] = optionsJson;
await context.SaveChangesAsync();
}
}
public async Task<GameCustomField> GetCustomFieldAsync(Guid id, string name)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
return game.CustomFields.FirstOrDefault(c => c.Name == name);
}
public async Task<GameCustomField> SetCustomFieldAsync(Guid id, string name, string value)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.CustomFields)
.GetAsync(id);
if (game.CustomFields.Any(c => c.Name == name))
foreach (var customField in game.CustomFields.Where(c => c.Name == name))
customField.Value = value;
else
{
game.CustomFields.Add(new GameCustomField());
}
return await GetCustomFieldAsync(id, name);
}
public async Task<Archive> GetLatestArchiveAsync(Guid id)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.Archives)
.GetAsync(id);
var latestArchive = game.Archives.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
return latestArchive;
}
public async Task<string> GetVersionAsync(Guid id)
{
var latestArchive = await GetLatestArchiveAsync(id);
return latestArchive?.Version ?? String.Empty;
}
public async Task<IEnumerable<Archive>> GetUpdatesAsync(Guid gameId, string version)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.Archives)
.GetAsync(gameId);
if (game?.Archives == null || !game.Archives.Any())
return [];
var orderedArchives = game.Archives.OrderBy(a => a.CreatedOn).ToList();
if (string.IsNullOrWhiteSpace(version))
return [orderedArchives.Last()];
var installedArchive = orderedArchives.FirstOrDefault(a => a.Version == version);
if (installedArchive == null)
return [orderedArchives.Last()];
var newerArchives = orderedArchives
.Where(a => a.CreatedOn > installedArchive.CreatedOn)
.ToList();
return newerArchives;
}
public async Task PackageAsync(Guid id)
{
var game = await AsNoTracking()
.AsSplitQuery()
.Include(g => g.Archives)
.Include(g => g.CustomFields)
.Include(g => g.Scripts)
.GetAsync(id);
logger?.LogInformation("Packaging game {GameTitle}", game.Title);
var latestArchive = game.Archives?.OrderByDescending(a => a.CreatedOn).FirstOrDefault();
var storageLocation = await storageLocationService.GetOrDefaultAsync(latestArchive?.StorageLocationId, StorageLocationType.Archive);
string latestArchivePath = null;
if (latestArchive != null)
latestArchivePath = await archiveService.GetArchiveFileLocationAsync(latestArchive);
if (game.Scripts?.Any(s => s.Type == ScriptType.Package) ?? false)
{
foreach (var script in game.Scripts.Where(s => s.Type == ScriptType.Package))
{
var package = await scriptClient.Game_RunPackageScriptAsync(mapper.Map<SDK.Models.Script>(script), mapper.Map<SDK.Models.Game>(game), latestArchivePath);
if (package == null)
{
var message = $"Could not package game {game.Title}, the package script did not return a result";
logger?.LogError(message);
throw new Exception(message);
}
if (String.IsNullOrWhiteSpace(package.Path) || !Directory.Exists(package.Path))
{
var message = $"Could not package game {game.Title}, the path {package.Path} could not be found";
logger?.LogError(message);
throw new Exception(message);
}
var archive = new Archive
{
Version = package.Version,
GameId = game.Id,
ObjectKey = Guid.NewGuid().ToString(),
LastVersion = latestArchive,
StorageLocationId = storageLocation.Id,
};
archive = await archiveService.AddAsync(archive);
var destination = await archiveService.GetArchiveFileLocationAsync(archive);
ZipFile.CreateFromDirectory(package.Path, destination);
await archiveService.RecalculateFileSizeArchiveAsync(archive);
logger?.LogInformation("Successfully packaged {GameTitle} and created new archive with version number {GameVersion}", game.Title, archive.Version);
}
}
else
{
var message = $"Could not package game {game.Title}, no packaging scripts are defined";
logger?.LogWarning(message);
throw new Exception(message);
}
}
}
}