LANCommander/LANCommander.SDK/Rpc/Interfaces
Pat Hartl ecaecd21bb Send keepalive while game is running
Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances.
2026-06-14 00:53:45 -05:00
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Client Separate SignalR chat client from RPC client. Create abstraction for getting server address. Implement server-side chat client. 2025-12-23 21:12:06 -06:00
Server Send keepalive while game is running 2026-06-14 00:53:45 -05:00