LANCommander/LANCommander.Server.Services/ServerEngines/LocalServerEngine.cs

289 lines
10 KiB
C#

using System.Collections.Concurrent;
using AutoMapper;
using LANCommander.SDK;
using LANCommander.SDK.Abstractions;
using LANCommander.SDK.Enums;
using LANCommander.SDK.Factories;
using LANCommander.SDK.PowerShell;
using LANCommander.Server.Data.Enums;
using LANCommander.Server.Data.Models;
using LANCommander.Server.Services.Abstractions;
using LANCommander.Server.Services.Enums;
using LANCommander.Server.Services.Models;
using LANCommander.Server.Services.Utilities;
using LANCommander.Server.Settings.Enums;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
namespace LANCommander.Server.Services.ServerEngines;
public class LocalServerEngine(
ILogger<LocalServerEngine> logger,
IMapper mapper,
IServiceProvider serviceProvider,
PowerShellScriptFactory powerShellScriptFactory,
ProcessExecutionContextFactory processExecutionContextFactory,
IOptions<SDK.Models.Settings> settings) : IServerEngine
{
public event EventHandler<ServerStatusUpdateEventArgs>? OnServerStatusUpdate;
public event EventHandler<ServerLogEventArgs>? OnServerLog;
private sealed class ServerRuntimeState
{
public ServerProcessStatus Status { get; set; } = ServerProcessStatus.Stopped;
public CancellationTokenSource? Cancellation { get; set; }
}
private readonly ConcurrentDictionary<Guid, ServerRuntimeState> _servers = new();
private readonly Dictionary<Guid, LogFileMonitor> _logFileMonitors = new();
private readonly HashSet<Guid> _tracked = new();
// Guards status transitions and the tracked set so concurrent start/stop/refresh
// calls (the engine is a singleton) can't race into a double-start or lost update.
private readonly object _lock = new();
public Task InitializeAsync()
{
return RefreshTrackingAsync();
}
public async Task RefreshTrackingAsync()
{
using var scope = serviceProvider.CreateScope();
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
var servers = await serverService.GetAsync(s => s.Engine == ServerEngine.Local);
var localServerIds = servers.Select(s => s.Id).ToHashSet();
lock (_lock)
{
// Track every local server so freshly added/edited servers are immediately
// manageable (and therefore autostartable) without needing a restart.
foreach (var serverId in localServerIds)
{
_tracked.Add(serverId);
_servers.GetOrAdd(serverId, _ => new ServerRuntimeState());
}
// Drop servers that are no longer local engine servers.
foreach (var serverId in _tracked.Where(id => !localServerIds.Contains(id)).ToList())
_tracked.Remove(serverId);
}
}
public bool IsManaging(Guid serverId)
{
lock (_lock)
return _tracked.Contains(serverId);
}
public async Task StartAsync(Guid serverId)
{
using var scope = serviceProvider.CreateScope();
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
var server = await serverService
.Query(q =>
{
return q
.Include(s => s.Scripts)
.Include(s => s.Game)
.Include(s => s.ServerConsoles);
}).GetAsync(serverId);
// Server not found
if (server == null)
return;
CancellationTokenSource cancellationTokenSource;
// Atomic gate: only the call that transitions a stopped server into the "claimed"
// state (Cancellation set) is allowed to proceed. Any concurrent start — e.g. two
// players launching the same game at once — sees the claim and bails, so the
// process is never launched twice.
lock (_lock)
{
var state = _servers.GetOrAdd(serverId, _ => new ServerRuntimeState());
if (state.Status != ServerProcessStatus.Stopped || state.Cancellation != null)
return;
cancellationTokenSource = new CancellationTokenSource();
state.Cancellation = cancellationTokenSource;
}
EmitStatus(server, ServerProcessStatus.Starting);
logger?.LogInformation("Starting server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.BeforeStart))
{
try
{
var script = powerShellScriptFactory.Create(ScriptType.BeforeStart);
script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
script.UseWorkingDirectory(server.WorkingDirectory);
script.UseInline(serverScript.Contents);
script.UseShellExecute();
logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
await script.ExecuteAsync<int>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
}
}
using (var executionContext = processExecutionContextFactory.Create())
{
try
{
executionContext.AddVariable("ServerId", server.Id.ToString());
executionContext.AddVariable("ServerName", server.Name);
executionContext.AddVariable("ServerHost", server.Host);
executionContext.AddVariable("ServerPort", server.Port.ToString());
if (server.Game != null)
{
executionContext.AddVariable("GameTitle", server.Game?.Title);
executionContext.AddVariable("GameId", server.Game?.Id.ToString());
}
foreach (var logFile in server.ServerConsoles.Where(sc => sc.Type == ServerConsoleType.LogFile))
{
StartMonitoringLog(logFile, server);
}
EmitStatus(server, ServerProcessStatus.Running);
await executionContext.ExecuteServerAsync(mapper.Map<SDK.Models.Server>(server), cancellationTokenSource);
EmitStatus(server, ServerProcessStatus.Stopped);
}
catch (Exception ex)
{
EmitStatus(server, ServerProcessStatus.Error, ex);
logger?.LogError(ex, "Could not start server {ServerName} ({ServerId})", server.Name, server.Id);
}
finally
{
lock (_lock)
{
if (_servers.TryGetValue(serverId, out var state))
state.Cancellation = null;
}
}
}
}
public async Task StopAsync(Guid serverId)
{
using (var scope = serviceProvider.CreateScope())
{
var serverService = scope.ServiceProvider.GetRequiredService<ServerService>();
var server = await serverService
.Query(q =>
{
return q
.Include(s => s.Scripts)
.Include(s => s.Game)
.Include(s => s.ServerConsoles);
}).GetAsync(serverId);
if (server == null)
return;
logger?.LogInformation("Stopping server \"{ServerName}\" for game {GameName}", server.Name, server.Game?.Title);
EmitStatus(server, ServerProcessStatus.Stopping);
CancellationTokenSource cancellationTokenSource;
lock (_lock)
{
_servers.TryGetValue(server.Id, out var state);
cancellationTokenSource = state?.Cancellation;
}
if (cancellationTokenSource != null)
await cancellationTokenSource.CancelAsync();
if (_logFileMonitors.ContainsKey(server.Id))
{
_logFileMonitors[server.Id].Dispose();
_logFileMonitors.Remove(server.Id);
}
foreach (var serverScript in server.Scripts.Where(s => s.Type == ScriptType.AfterStop))
{
try
{
var script = powerShellScriptFactory.Create(ScriptType.AfterStop);
script.AddVariable("Server", mapper.Map<SDK.Models.Server>(server));
script.UseWorkingDirectory(server.WorkingDirectory);
script.UseInline(serverScript.Contents);
script.UseShellExecute();
logger?.LogInformation("Executing script \"{ScriptName}\"", serverScript.Name);
if (settings.Value.Debug.EnableScriptDebugging)
script.EnableDebug();
await script.ExecuteAsync<int>();
}
catch (Exception ex)
{
logger?.LogError(ex, "Error running script \"{ScriptName}\" for server \"{ServerName}\"", serverScript.Name, server.Name);
}
}
EmitStatus(server, ServerProcessStatus.Stopped);
}
}
public Task<ServerProcessStatus> GetStatusAsync(Guid serverId)
{
var status = _servers.TryGetValue(serverId, out var state)
? state.Status
: ServerProcessStatus.Stopped;
return Task.FromResult(status);
}
private void EmitStatus(Data.Models.Server server, ServerProcessStatus status, Exception ex = null)
{
var effectiveStatus = ex != null ? ServerProcessStatus.Error : status;
bool changed;
lock (_lock)
{
var state = _servers.GetOrAdd(server.Id, _ => new ServerRuntimeState());
// Always surface errors; otherwise only fire on an actual transition so we
// don't spam SignalR subscribers with duplicate statuses.
changed = ex != null || state.Status != effectiveStatus;
state.Status = effectiveStatus;
}
if (changed)
OnServerStatusUpdate?.Invoke(this, new ServerStatusUpdateEventArgs(server, effectiveStatus, ex));
}
private void StartMonitoringLog(ServerConsole log, Data.Models.Server server)
{
if (!_logFileMonitors.ContainsKey(server.Id))
{
_logFileMonitors[server.Id] = new LogFileMonitor(server, log);
}
}
}