LANCommander/LANCommander.Server/Hubs
Pat Hartl ecaecd21bb Send keepalive while game is running
Sends a keepalive/heartbeat signal across RPC while a game is running. Server-side this enables the ability to manage play session state with realtime information instead of hoping that the client will stop the play session. Keepalives are tracked in server cache allowing for future potential horizontally-scaled server instances.
2026-06-14 00:53:45 -05:00
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_RpcHub.cs Send keepalive while game is running 2026-06-14 00:53:45 -05:00
ChatHub.cs Basic chat window 2026-04-07 23:10:45 -05:00
GameServerHub.cs Move server lifecycle management to ServerManager. Add autostop delay to servers. 2026-06-14 00:53:38 -05:00
LoggingHub.cs Fix log viewer under settings / logs 2026-05-28 20:31:02 -05:00
PlaySession.cs Send keepalive while game is running 2026-06-14 00:53:45 -05:00
Script.cs Implementation of script debugger component with RPC via SignalR 2025-12-10 20:55:38 -06:00
Server.cs Add new RPC hub, migrate existing SignalR messaging to strongly typed RPC, add chat data migrations 2025-08-28 19:57:23 -05:00