Allows users to upload additional tools and tie them to games. This can be useful for software like map editors, trainers, etc.
39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
using AutoMapper;
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using LANCommander.Server.Data;
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using Microsoft.AspNetCore.Http;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.Logging;
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using ZiggyCreatures.Caching.Fusion;
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using Action = LANCommander.Server.Data.Models.Action;
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namespace LANCommander.Server.Services
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{
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public sealed class ActionService(
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ILogger<ActionService> logger,
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SettingsProvider<Settings.Settings> settingsProvider,
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IFusionCache cache,
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IMapper mapper,
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IHttpContextAccessor httpContextAccessor,
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IDbContextFactory<DatabaseContext> contextFactory) : BaseDatabaseService<Action>(logger, settingsProvider, cache, mapper, httpContextAccessor, contextFactory)
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{
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public override async Task<Action> AddAsync(Action entity)
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{
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return await base.AddAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(a => a.Game);
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await context.UpdateRelationshipAsync(a => a.Server);
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await context.UpdateRelationshipAsync(a => a.Tool);
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});
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}
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public async override Task<Action> UpdateAsync(Action entity)
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{
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return await base.UpdateAsync(entity, async context =>
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{
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await context.UpdateRelationshipAsync(a => a.Game);
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await context.UpdateRelationshipAsync(a => a.Server);
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await context.UpdateRelationshipAsync(a => a.Tool);
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});
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}
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}
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}
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