| 1 | English | eng | US | en | eng | en | en_us |
| 2 | français | fra | FR | fr | fra | fr | fr_fr |
| 3 | Deutsch | deu | DE | de | deu | de | de_de |
| 4 | Greek Cypher | sg2 | US | el | | | en_us |
| 5 | | jpn | JP | jp | jpn | ja | ja_jp |
| 6 | | kor | KR | ko | kor | ko | ko_kr |
| 7 | Pig Latin | sg1 | US | | | | en_us |
| 8 | [Placeholder] | sg3 | US | en | eng | en | en_us |
| 9 | português | por | PT | pt | por | pt | pt_br |
| 10 | Русский | rus | RU | ru | rus | ru | ru_ru |
| 11 | español | spa | MX | es | spa | es | es_mx |
## Locale File
Locale (`.locale`, signature `LOC`) files contain metadata for a given localization. They use the same header and string formats as [Calligraphy](./Calligraphy.md).
Localized strings for the given locale are stored in a subdirectory specified in the `Directory` field. Generally there are four files named `locale.all_3FFFFFFFFFFFFFFF.string`, `locale.all_7FFFFFFFFFFFFFFF.string`, `locale.all_BFFFFFFFFFFFFFFF.string`, `locale.all_FFFFFFFFFFFFFFFF.string`, with an appropriate language code instead of `locale` (see the table above for reference).
## String File
String (`.string`, signature `STR`) files contain a map of localized string ids. This format is also used in the achievement database dump sent to the client on login.
Variations are alternate versions of strings used in some languages (e.g. for grammatical cases in Russian). They have the following structure:
```csharp
struct StringVariation
{
ulong FlagsConsumed;
ulong FlagsProduced;
uint Offset;
}
```
The actual strings are null-terminated UTF-8 encoded strings stored at offsets specified in the map. The offset is relative to the beginning of the file (0).