Implement LineRelationship2D

This commit is contained in:
AlexBond 2024-03-21 21:00:13 +03:00
parent ae5def1fd2
commit 801fe47cb8
5 changed files with 61 additions and 2 deletions

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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Modios
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
@ -25,6 +25,9 @@
<Reference Include="Google.ProtocolBuffers">
<HintPath>..\..\dep\protobuf-csharp\Google.ProtocolBuffers.dll</HintPath>
</Reference>
<Reference Include="RobustPredicates">
<HintPath>..\..\dep\RobustPredicates\RobustPredicates.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

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@ -8,16 +8,20 @@ namespace MHServerEmu.Games.Navi
Attached
}
public class NaviPoint
public class NaviPoint : IComparable<NaviPoint>
{
public Vector3 Pos { get; internal set; }
public NaviPointFlags Flags { get; private set; }
public int Influence { get; private set; }
public float InfluenceRadius { get; private set; }
private static ulong TotalCount = 0;
private readonly ulong _count;
public NaviPoint(Vector3 pos)
{
Pos = pos;
_count = TotalCount++;
}
public override string ToString()
@ -25,5 +29,9 @@ namespace MHServerEmu.Games.Navi
return $"NaviPoint ({Pos.X:F4} {Pos.Y:F4} {Pos.Z:F4}) flg:{Flags} inf:{Influence}";
}
public int CompareTo(NaviPoint other)
{
return _count.CompareTo(other._count);
}
}
}

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@ -1,4 +1,5 @@
using MHServerEmu.Core.VectorMath;
using RobustPredicates;
namespace MHServerEmu.Games.Navi
{
@ -14,5 +15,31 @@ namespace MHServerEmu.Games.Navi
float yd = (y0 < y1) ? (y1 - y0) : (y0 - y1);
return (xd * xd + yd * yd) <= 9.0f;
}
public static bool SortInputs<T>(ref T input0, ref T input1) where T : IComparable<T>
{
if (input0.CompareTo(input1) < 0)
return false;
else
{
(input0, input1) = (input1, input0);
return true;
}
}
public static double LineRelationship2D(NaviPoint p0, NaviPoint p1, Vector3 pos)
{
bool flip = SortInputs(ref p0, ref p1);
double d = InternalOrient2D(p1.Pos, p0.Pos, pos);
return flip ? -d : d;
}
private static double InternalOrient2D(Vector3 v0, Vector3 v1, Vector3 v2)
{
double[] pa = { v0.X, v0.Y };
double[] pb = { v1.X, v1.Y };
double[] pc = { v2.X, v2.Y };
return Orient2D.Robust(pa, pb, pc);
}
}
}