Remove SequenceEqual check when serializing player entity blobs
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1 changed files with 5 additions and 7 deletions
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@ -266,13 +266,11 @@ namespace MHServerEmu.Games.Network
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Serializer.Transfer(archive, Player);
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Span<byte> newArchiveData = archive.AsSpan();
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if (newArchiveData.SequenceEqual(oldArchiveData) == false)
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{
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if (newArchiveData.Length == oldArchiveData.Length)
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newArchiveData.CopyTo(oldArchiveData);
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else
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dbPlayer.ArchiveData = newArchiveData.ToArray();
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}
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// No point in doing a SequenceEqual check here, it's always different in practice.
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if (newArchiveData.Length == oldArchiveData.Length)
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newArchiveData.CopyTo(oldArchiveData);
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else
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dbPlayer.ArchiveData = newArchiveData.ToArray();
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}
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// Save last town as a separate database field to be able to access it without deserializing the player entity
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