syntax = "proto2"; package Gazillion; import "GazillionCommon.proto"; import "CommonMessages.proto"; import "ChatCommon.proto"; import "Guild.proto"; import "GlobalEventsCommon.proto"; message NetMessageReadyForGameJoin { required int32 wipesDataIfMismatchedInDb = 1 [default = 0]; optional bool wipePlayerRecordsOnLogin = 2 [default = false]; optional string domainLoginName = 3; optional bytes playerImportData = 4; required string localeName = 5; optional int32 clientOperatingSystem = 6; required bool streamingSession = 7 [default = false]; required bool consolePlayer = 8; optional string psnSessionId = 9; optional bool consoleUI = 10; required int32 platformType = 11; } message NetMessagePlayerSystemMetrics { required int32 compatLevelCpu = 1 [default = -1]; required int32 compatLevelGpu = 2 [default = -1]; required int32 compatLevelComposite = 3 [default = -1]; optional string osName = 4; optional string cpuName = 5; optional string ramName = 6; optional string displayDeviceName = 7; optional bool displayDeviceDualGPU = 8; optional string displayDeviceDriverDate = 9; optional string userLanguage = 10; } message NetMessagePlayerSteamInfo { required uint64 steamUserId = 1; optional int32 updateSteamSeqNum = 2; } message NetMessageSyncTimeRequest { required int64 gameTimeClientSent = 1; required int64 dateTimeClientSent = 2; } message NetMessageSetTimeDialation { required int64 gameTimeDialationStarted = 1; required int64 dateTimeDialationStarted = 2; required float dialation = 3; } message NetMessageIsRegionAvailable { required uint64 regionPrototype = 1; required bool isAvailable = 2; } message NetMessageUpdateAvatarState { required bytes archiveData = 1; } message NetMessageCellLoaded { required uint32 cellId = 1; required uint64 regionId = 2; } message NetMessageTeleportAckResponse { required uint32 ackseq = 1; } message NetMessageAdminCommand { required string command = 1; } message NetMessageTryActivatePower { required uint64 idUserEntity = 1; required uint64 powerPrototypeId = 2; optional uint64 idTargetEntity = 3; optional NetStructPoint3 targetPosition = 4; optional float movementSpeed = 5; optional uint64 movementTimeMS = 6; optional uint32 powerRandomSeed = 7; optional uint64 itemSourceId = 8; required uint32 fxRandomSeed = 9; optional uint64 triggeringPowerPrototypeId = 10; } message NetMessagePowerRelease { required uint64 idUserEntity = 1; required uint64 powerPrototypeId = 2; optional uint64 idTargetEntity = 3; optional NetStructPoint3 targetPosition = 4; } message NetMessageTryCancelPower { required uint64 idUserEntity = 1; required uint64 powerPrototypeId = 2; required uint32 endPowerFlags = 3; } message NetMessageTryCancelActivePower { required uint64 idUserEntity = 1; } message NetMessageContinuousPowerUpdateToServer { required uint64 powerPrototypeId = 1; required int32 avatarIndex = 2; optional uint64 idTargetEntity = 3; optional NetStructPoint3 targetPosition = 4; optional uint32 randomSeed = 5; } message NetMessageCancelPendingAction { required int32 avatarIndex = 1; } message NetMessageStartAIDebugUI { required uint64 idTargetNPC = 1; } message NetMessageStopAIDebugUI { required uint64 idTargetNPC = 1; } message NetMessageStartAIPerformanceUI { } message NetMessageStopAIPerformanceUI { } message NetMessageStartMissionDebugUI { required uint64 idTargetAgent = 1; required uint64 missionPrototypeRefId = 2; required string missionListMatchPattern = 3; } message NetMessageStopMissionDebugUI { required uint64 idTargetAgent = 1; } message NetMessageStartPropertiesDebugUI { required uint64 idTargetEntity = 1; } message NetMessageStopPropertiesDebugUI { required uint64 idTargetEntity = 1; } message NetMessageStartConditionsDebugUI { required uint64 idTargetEntity = 1; } message NetMessageStopConditionsDebugUI { required uint64 idTargetEntity = 1; } message NetMessageStartPowersDebugUI { required uint64 idTargetEntity = 1; } message NetMessageStopPowersDebugUI { required uint64 idTargetEntity = 1; } message NetStructMessageStoreMetric { required AvailableStoreActions storeActionEnum = 1; required uint64 unixTimestamp = 2; optional uint64 targetPrototypeId = 3; } message NetMessagePing { required bool displayOutput = 1; required uint64 sendClientTime = 2; optional uint64 sendGameTime = 3; optional uint64 requestNetReceivedGameTime = 4; optional uint64 lastClientLatency = 5; optional float lastFps = 6; optional uint64 regionPrototype = 7; optional uint32 cpulevel = 8; optional uint32 gpulevel = 9; optional uint32 compositelevel = 10; optional string countrycode = 11; optional float minFps = 12; optional NetStructPoint3 minFpsPos = 13; repeated NetStructMessageStoreMetric storeMetrics = 14; optional bool streamingclient = 15 [default = false]; } message NetMessageFPS { required float avgFps = 1; required float minFps = 2; required uint32 numHitches = 3; required uint64 regionPrototype = 4; required uint32 cpulevel = 5; required uint32 gpulevel = 6; required uint32 compositelevel = 7; optional bool streamingclient = 8 [default = false]; } message NetMessageGamepadMetric { required bool IsDualShock = 1; required int32 PlayerSlotNumber = 2; required bool IsDefaultBinding = 3; } message NetMessagePickupInteraction { required uint64 idTarget = 1; required int32 avatarIndex = 2; optional bool useInteractFallbackRange = 3; } message NetMessageTryInventoryMove { required uint64 itemId = 1; required uint64 toInventoryOwnerId = 2; required uint64 toInventoryPrototype = 3; required uint32 toSlot = 4; optional bool isStackSplit = 5; } message NetMessageTryMoveCraftingResultsToGeneral { } message NetMessageInventoryTrashItem { required uint64 itemId = 1; } message NetMessageThrowInteraction { required uint64 idTarget = 1; required int32 avatarIndex = 2; } message NetMessagePerformPreInteractPower { required uint64 idTarget = 1; required int32 avatarIndex = 2; required bool hasDialog = 3; } message NetMessageUseInteractableObject { required uint64 idTarget = 1; required int32 avatarIndex = 2; optional uint64 missionPrototypeRef = 3; } message NetMessageTryCraft { required uint64 idRecipe = 1; required uint64 idVendor = 2; repeated uint64 idIngredients = 3; required bool isRecraft = 4; } message NetMessageUseWaypoint { required int32 avatarIndex = 1; required uint64 idTransitionEntity = 2; required uint64 waypointDataRef = 3; required uint64 regionProtoId = 4; required uint64 difficultyProtoId = 5; } message NetMessageDebugAcquireAndSwitchToAvatar { required uint64 avatarPrototypeId = 1; } message NetMessageSwitchAvatar { required uint64 avatarPrototypeId = 1; required uint32 avatarModeEnum = 2; required uint32 avatarIndex = 3; } message NetMessageChangeDifficulty { required uint64 difficultyTierProtoId = 1; } message NetMessageSelectPublicEventTeam { required uint64 teamPrototypeId = 1; } message NetMessageRefreshAbilityKeyMapping { required uint64 avatarId = 1; } message NetMessageAbilitySlotToAbilityBar { required uint64 avatarId = 1; required uint64 prototypeRefId = 2; required uint32 slotNumber = 3; } message NetMessageAbilityUnslotFromAbilityBar { required uint64 avatarId = 1; required uint32 slotNumber = 2; } message NetMessageAbilitySwapInAbilityBar { required uint64 avatarId = 1; required uint32 slotNumberA = 2; required uint32 slotNumberB = 3; } message NetMessageModCommitTemporary { required uint64 avatarRef = 1; required uint64 modTypeRef = 2; repeated NetStructModChangeObject changes = 3; } message NetMessageModReset { required uint64 avatarId = 1; required uint64 modTypeRef = 2; } message NetMessagePowerRecentlyUnlocked { required uint64 powerPrototypeId = 1; required uint64 avatarEntityId = 2; required bool isRecentlyUnlocked = 3; } message NetMessageRequestDeathRelease { required uint32 avatarIndex = 1; required uint32 requestType = 2; } message NetMessageRequestResurrectDecline { required uint32 avatarIndex = 1; } message NetMessageRequestResurrectAvatar { required uint32 avatarIndex = 1; required uint64 targetId = 2; } message NetMessageReturnToHub { } message NetMessageRequestStoryWarp { required uint64 storyWarpPrototypeId = 1; required uint64 storyWarpNPC = 2; } message NetMessageRequestMissionRewards { required uint64 missionPrototypeId = 1; optional uint32 conditionIndex = 2; optional uint64 entityId = 3; } message NetMessageRequestRemoveAndKillControlledAgent { required uint64 avatarId = 1; } message NetMessageDamageMeter { required uint64 encounterguid = 1; required uint64 avatarguid = 2; required float dps = 3; required float damagescore = 4; required int32 numdeaths = 5; } message NetMessageDuelInvite { required uint64 challengerEntityId = 1; optional string challengerName = 2; optional uint64 opponentEntityId = 3; required string opponentName = 4; } message NetMessageDuelAccept { required uint64 challengedEntityId = 1; optional string challengedName = 2; } message NetMessageDuelCancel { required uint64 cancellingEntityId = 1; optional string cancellingName = 2; } message NetMessageMetaGameUpdateNotification { required uint64 metaGameEntityId = 1; } message NetMessageChat { required ChatRoomTypes roomType = 1; required ChatMessage theMessage = 2; } message NetMessageTell { required string targetPlayerName = 1; required ChatMessage theMessage = 2; } message NetMessageReportPlayer { required string targetPlayerName = 1; required string reason = 2; } message NetMessageChatBanVote { required string targetPlayerName = 1; optional string reason = 2; } message NetMessageGetCatalog { optional uint64 itemPrototypeRuntimeId = 1 [default = 0]; optional int64 timestamp_seconds = 3 [default = 0]; optional int64 timestamp_microseconds = 5 [default = 0]; optional string localeid = 4 [default = "en_us"]; optional string catalog_version_string = 6; } message NetMessageGetCurrencyBalance { } message NetMessageBuyItemFromCatalog { optional int64 skuId = 1; required int64 itemUnitPrice = 2; optional int32 numUnits = 3 [default = 1]; optional StoreCurrencyType currencyType = 4 [default = StoreCurrency_G]; optional string so = 5; } message NetMessageBuyGiftForOtherPlayer { optional int64 skuId = 1; required int64 itemUnitPrice = 2; required string recipientName = 3; optional int32 numUnits = 4 [default = 1]; optional string giftMessage = 5; optional StoreCurrencyType currencyType = 6 [default = StoreCurrency_G]; optional string so = 7; } message NetMessagePurchaseUnlock { required int64 agentPrototypeId = 1; } message NetMessageGetGiftHistory { } message EntityPreviewerEnum { enum Alliance { Ally = 0; Enemy = 1; Total = 2; } } message NetMessageEntityPreviewerNewTargets { required EntityPreviewerEnum.Alliance alliance = 1; optional uint32 numNewTargets = 2; } message NetMessageEntityPreviewerClearTargets { } message NetMessageEntityPreviewerSetTargetRef { required uint64 targetRefId = 1; } message NetMessageEntityPreviewerActivatePower { required uint64 casterId = 1; required uint64 powerRefId = 2; required bool createTarget = 3; required bool randomTargetPos = 4; } message NetMessageEntityPreviewerAddTarget { required uint64 targetId = 1; } message NetMessageEntityPreviewerSetEntityState { required uint64 targetId = 1; required uint64 stateRefId = 2; } message NetMessageEntityPreviewerApplyConditions { required uint64 targetId = 1; required uint64 powerRefId = 2; } message NetMessageCreateNewPlayerWithSelectedStartingAvatar { required uint64 startingAvatarPrototypeId = 1; required uint32 totalTime = 2; } message NetMessageOnKioskStartButtonPressed { } message NetMessageNotifyFullscreenMovieStarted { required uint64 moviePrototypeId = 1; } message NetMessageNotifyFullscreenMovieFinished { required uint64 moviePrototypeId = 1; required bool userCancelled = 2; required uint32 syncRequestId = 3; } message NetMessageNotifyLoadingScreenFinished { } message NetMessageBotSetLevel { required int32 level = 1; } message NetMessageBotGodMode { } message NetMessageBotPickAvatar { required uint64 avatarBotDataId = 1; optional int32 level = 2; optional uint64 lootPrototype = 3; optional uint32 lootTableRoll = 4; } message NetMessageBotRegionChange { required uint64 regionDataId = 1; } message NetMessageBotWarpAreaNext { } message NetMessageBotLootGive { required uint64 lootPrototype = 1; required uint32 lootTableRoll = 2; } message NetMessageBotSetPvPFaction { required uint64 factionSetPrototype = 1; } message NetMessageBotPvPQueue { required uint64 pvpQueueId = 1; } message NetMessageGetTrackerReport { required uint32 messageSource = 1; required uint32 messageDirection = 2; } message NetMessagePlayKismetSeqDone { required uint64 kismetSeqPrototypeId = 1; required uint32 syncRequestId = 2; } message NetMessageVerifyFailedForRepId { required uint64 repid1 = 1; required string file = 2; required uint32 line = 3; required string debugmsg = 4; optional uint64 repid2 = 5; } message NetMessageGracefulDisconnect { } message NetMessageRequestStartNewGame { } message NetMessageSetDialogTarget { required uint64 targetId = 1; required uint64 interactorId = 2; } message NetMessageDialogResult { required uint64 serverId = 1; required uint64 playerGuid = 2; required GameDialogResultEnum buttonIndex = 3; required bool checkboxClicked = 4; } message NetMessageVendorRequestBuyItemFrom { required int32 avatarIndex = 1; required uint64 itemId = 2; required uint64 vendorId = 3; required uint32 inventorySlot = 4; } message NetMessageVendorRequestSellItemTo { required int32 avatarIndex = 1; required uint64 itemId = 2; required uint64 vendorId = 3; } message NetMessageVendorRequestDonateItemTo { required int32 avatarIndex = 1; required uint64 itemId = 2; required uint64 vendorId = 3; } message NetMessageVendorRequestRefresh { required int32 avatarIndex = 1; required uint64 vendorId = 2; } message NetMessageTryModifyCommunityMemberCircle { required uint64 circleId = 1; required ModifyCircleOperation operation = 2; required string playerName = 3; } message NetMessagePullCommunityStatus { } message NetMessageGuildMessageToPlayerManager { required GuildMessageSetToPlayerManager messages = 1; } message NetMessageAkEvent { required uint32 akEventId = 1; required bool isVO = 2; required uint32 eventType = 3; optional uint32 cooldownMS = 4 [default = 0]; } message NetMessageSetTipSeen { required uint64 tipDataRefId = 1; } message NetMessageHUDTutorialDismissed { required uint64 hudTutorialProtoId = 1; } message NetMessageTryMoveInventoryContentsToGeneral { required uint64 sourceInventoryPrototype = 1; } message NetMessageSetPlayerGameplayOptions { required NetStructGameplayOptions optionsData = 1; } message NetMessageTeleportToPartyMember { required string playerName = 1; } message NetMessageRegionRequestQueueCommandClient { required uint64 regionProtoId = 1; required uint64 difficultyTierProtoId = 2; optional uint64 regionRequestGroupId = 3; required RegionRequestQueueCommandVar command = 4; } message NetMessageSelectAvatarSynergies { required uint64 avatarId = 1; repeated uint64 avatarPrototypes = 2; } message NetMessageRequestLegendaryMissionReroll { } message NetMessageAttemptShareLegendaryMission { required uint64 playerDbId = 1; optional string playerDisplayName = 2; } message NetMessageAttemptShareLegendaryMissionResponse { required bool missionAccepted = 1; } message NetMessageRequestPlayerOwnsItemStatus { required uint64 itemProtoId = 1; } message NetMessageRequestInterestInInventory { required uint64 inventoryProtoId = 1; required InventoryLoadStateEnum loadState = 2; } message NetMessageRequestLoadInventorySlots { required uint64 inventoryOwnerId = 1; required uint64 inventoryProtoId = 2; repeated uint32 slots = 3; } message NetMessageRequestInterestInAvatarEquipment { required uint64 avatarProtoId = 1; required uint32 avatarModeEnum = 2; } message NetMessageRequestInterestInTeamUpEquipment { required uint64 teamUpProtoId = 1; } message NetMessageTryTeamUpSelect { required uint64 teamUpPrototypeId = 1; } message NetMessageRequestTeamUpDismiss { } message NetMessageTryTeamUpStyleSelect { required uint32 styleIndex = 1; } message NetMessageSelectInfinityGemBonus { required uint64 gemBonusProtoRefID = 1; required int64 points = 2; } message NetMessageInfinityPointAllocationCommit { required uint64 avatarId = 1; repeated NetMessageSelectInfinityGemBonus allocations = 2; } message NetMessageRespecInfinity { required uint64 avatarId = 1; optional int32 gem = 2; } message NetMessageSelectOmegaBonus { required uint64 omegaBonusProtoRefID = 1; required int32 points = 2; } message NetMessageOmegaBonusAllocationCommit { required uint64 avatarId = 1; repeated NetMessageSelectOmegaBonus allocations = 2; } message NetMessageRespecOmegaBonus { required uint64 avatarId = 1; } message NetMessageRespecPowerSpec { required uint64 characterId = 1; required int32 powerSpecIndex = 2; } message NetMessageNewItemGlintPlayed { required uint64 playerId = 1; repeated uint64 itemIds = 2; } message NetMessageNewItemHighlightCleared { required uint64 playerId = 1; required uint64 itemId = 2; } message NetMessageNewSynergyCleared { required uint64 playerId = 1; required uint64 avatarPrototypeId = 2; } message NetMessageUnassignMappedPower { required uint64 avatarId = 1; required uint64 mappedPowerProtoId = 2; } message NetMessageAssignStolenPower { required uint64 avatarId = 1; required uint64 stealingPowerProtoId = 2; required uint64 stolenPowerProtoId = 3; } message NetMessageVanityTitleSelect { required int32 avatarIndex = 1; required uint64 vanityTitlePrototypeId = 2; } message NetMessageRequestGlobalEventUpdate { required uint64 eventId = 1; required GlobalEventUpdateType updateType = 2; } message NetMessageHasPendingGift { optional bool hasPendingGift = 1; } message NetMessagePlayerTradeStart { required string partnerPlayerName = 1; } message NetMessagePlayerTradeCancel { } message NetMessagePlayerTradeSetConfirmFlag { required bool confirmFlag = 1; required uint32 sequenceNumber = 2; } message NetMessageRequestPetTechDonate { required uint64 itemId = 1; required uint64 avatarId = 2; } message NetMessageSetActivePowerSpec { required uint64 avatarId = 1; required uint32 activeSpec = 2; } message NetMessageChangeCameraSettings { required uint64 cameraSettings = 1; } message NetMessageRequestSocketAffix { required uint64 destItemId = 1; required uint64 gemAffixItemId = 2; } message NetMessageUISystemLockState { required uint64 prototypeId = 1; required uint32 state = 2; } message NetMessageEnableTalentPower { required uint64 avatarId = 1; required uint64 prototypeId = 2; required bool enable = 3; required uint32 spec = 4; } message NetMessageStashInventoryViewed { required uint64 prototypeId = 1; } message NetMessageStashCurrentlyOpen { required uint64 prototypeId = 1; } message NetMessageWidgetButtonResult { required uint64 widgetRefId = 1; required uint64 widgetContextRefId = 2; required uint64 playerGuid = 3; required bool result = 4; } message NetMessageStashTabInsert { required uint64 invId = 1; required uint64 insertIndex = 2; } message NetMessageStashTabOptions { required uint64 inventoryRefId = 1; optional string displayName = 2; optional uint64 iconPathAssetId = 3; optional uint32 color = 4; } message NetMessageLeaderboardRequest { optional LeaderboardPlayerScoreQuery playerScoreQuery = 1; optional LeaderboardGuildScoreQuery guildScoreQuery = 2; optional LeaderboardMetaScoreQuery metaScoreQuery = 3; optional LeaderboardDataQuery dataQuery = 4; } message NetMessageLeaderboardArchivedInstanceListRequest { repeated uint64 leaderboardIds = 1; } message NetMessageLeaderboardInitializeRequest { repeated uint64 leaderboardIds = 1; } message NetMessageCoopOpRequest { required uint32 slot = 1; required CoopOp operation = 2; optional uint64 avatarPrototypeId = 3; optional uint64 consoleAccountId = 4; optional string consoleOnlineId = 5; } message NetMessageCouponAwardPresented { } message NetMessagePartyOperationRequest { required PartyOperationPayload payload = 1; } message NetMessagePSNNotification { required PSNNotification payload = 1; } message NetMessageSuggestPlayerToPartyLeader { required uint64 suggestedPlayerConsoleAccountId = 1; } message NetMessageMissionTrackerFilterChange { required uint64 filterPrototypeId = 1; required bool isFiltered = 2; } message NetMessageMissionTrackerFiltersUpdate { repeated NetMessageMissionTrackerFilterChange missionTrackerFilterChanges = 1; } message NetMessageAchievementMissionTrackerFilterChange { required uint32 achievementId = 1; required bool isFiltered = 2; } message NetMessageBillingRoutedClientMessage { required bytes payload = 1; } message NetMessagePlayerLookupByNameClientRequest { required string playerName = 1; } message NetMessageCostumeChange { required uint64 avatarId = 1; required uint64 costumePrototypeId = 2; } message NetMessageLookForParty { required uint32 lookForPartyType = 1; }