# Advanced Setup Below are some of the more advanced setup topics you might be interested in. For first-time setup instructions please see [Initial Setup](./InitialSetup.md). ## Managing Accounts You can create and manage accounts by using ! commands in the server console or the in-game chat window. Here are some commands to get you started: - `!account create [email] [playerName] [password]` - creates a new account with the specified email, player name, and password. Email and player name must be unique for each account. - `!account userlevel [0|1|2]` - sets user level for the specified account to user (0), moderator (1), or admin (2). Higher user levels enable additional in-game command privileges, up to being able to manage other accounts and shut down the server. - `!account password [email] [newPassword]` - changes password for the specified account. For a more in-depth list of commands see [Server Commands](./../ServerEmu/ServerCommands.md) or type `!commands`. ## Setting Up Remote Connections To allow remote clients to connect to your server you need to set up your Apache to function as a reverse proxy server. 1. Add `ProxyPass /AuthServer http://localhost:8080` and `ProxyPassReverse /AuthServer http://localhost:8080` to `httpd-ssl.conf`, similar to how you have added Rewrite lines during the initial setup. 2. Create a copy of your `SiteConfig.xml` in `Apache24\htdocs` and replace the `AuthServerAddress` value in it with your server's **public** IP address or domain name. 3. Replace `BindIP` in `Config.ini` with your **local** IP address or `0.0.0.0`. This has to be an IP address and not domain name. 4. Replace `PublicAddress` in `Config.ini` with your **public** address (this can be an IP address or a domain name, like in `SiteConfig.xml`). After doing the above steps you can connect to the server remotely by either editing `ClientConfig.xml` on the client's machine or launching the game with the following parameter: `-siteconfigurl=yourserveraddress.com/SiteConfig.xml`. To connect to the server from the same machine it is being hosted on you need to use the original `SiteConfig.xml` that points to `localhost`. Please keep in mind that MHServerEmu is experimental software still heavily in development, and hosting a publicly available server on the Internet brings with it potential security risks. ## Setting Up In-Game Store and News The client uses an embedded web browser for some of its UI panels. MHServerEmu provides some options that allow you to make use of this feature. 1. Copy the [store](https://github.com/Crypto137/MHServerEmuWebAssets/tree/master/store) folder provided in the [MHServerEmuWebAssets](https://github.com/Crypto137/MHServerEmuWebAssets) repository to `Apache24\htdocs`. 2. Set `OverrideStoreUrls` in `Config.ini` to `true`. 3. Set `StoreHomePageUrl` in `Config.ini` to `http://localhost/store`. Restart the server, and you should be able to see an example store home page when you open the in-game store. You can set other pages by editing various URL options in `Config.ini` (e.g. `NewsUrl` to change the content of the news window). For more information on the embedded browser see [Embedded Browser](./../Web/EmbeddedBrowser.md). Please note that the embedded browser is a 2014 version of the Chromium Embedded Framework (CEF), and using it for general web browsing is a major security risk. You should use it only for displaying the content you trust. ## Setting Up Live Tips The client can download additional loading screen tips from the server. 1. Copy the [LiveLoadingTips.xml](./../../assets/LiveLoadingTips.xml) file provided in this repository to `Apache24\htdocs`. 2. Set `EnableLiveTips` and `EnableLiveTipsDownloader` in `SiteConfig.xml` to `true`. 3. Set `LoadScreenTipsURL` in `SiteConfig.xml` to `http://localhost/LiveLoadingTips.xml`. 4. (Optional) Adjust `LiveTipsQueryInterval` in `SiteConfig.xml` to your preferred query interval (by default the client queries new tips every 15 minutes). 5. Edit `LiveLoadingTips.xml` to add your own tips. For tips to actually show up they need to have text matching the client's locale. For a list of supported locale website codes see [here](./../GameData/Locale.md). The client updates tips only when the `Date` attribute of the root node of LiveLoadingTips.xml is different from the previous update.