MHServerEmu/proto/PubSubProtocol.proto
2023-12-12 12:58:19 +03:00

82 lines
2.3 KiB
Protocol Buffer

syntax = "proto2";
package Gazillion;
enum PubSubServerTypes {
FRONTEND_SERVER = 0;
GAME_INSTANCE_SERVER_USER = 1;
GAME_INSTANCE_SERVER_PLAYERMGR = 2;
GAME_INSTANCE_SERVER_GROUPING = 3;
GAME_INSTANCE_SERVER_METRICS = 4;
PLAYERMGR_SERVER_FRONTEND = 5;
PLAYERMGR_SERVER_SITEMGR_CONTROL = 6;
PLAYERMGR_SERVER_SOCIAL_COMMON = 7;
GROUPING_MANAGER_FRONTEND = 8;
FAKE_CHAT_LOAD_TESTER = 9;
GAME_INSTANCE_SERVER_BILLING = 10;
GAME_INSTANCE_SERVER_GLOBAL_GAME_EVENT = 12;
PLAYERMGR_METRICS = 13;
GAME_INSTANCE_SERVER_MOBILE_FRONTEND = 14;
GAME_INSTANCE_SERVER_LEADERBOARD = 15;
LEADERBOARD_SERVER_GLOBAL_GAME_EVENT = 16;
NUM_SERVER_TYPES = 18;
}
message PubSubPublish {
optional PubSubServerTypes serverType = 1 [default = NUM_SERVER_TYPES];
optional string serviceIPAddress = 2;
optional string servicePort = 3;
optional string serviceVersion = 4;
}
message PubSubSubscribe {
optional PubSubServerTypes serverType = 1 [default = NUM_SERVER_TYPES];
optional int32 subscriptionId = 2;
optional string serviceVersion = 3;
}
message PubSubEventNotification {
optional PubSubServerTypes serverType = 1 [default = NUM_SERVER_TYPES];
optional int32 subscriptionId = 2;
optional string serviceIPAddress = 3;
optional string servicePort = 4;
optional string serviceVersion = 5;
optional bool requestResignation = 6;
}
message PubSubOrderlyShutdown {
optional string message = 1;
optional int32 minutesToShutdown = 2 [default = 15];
}
message PubSubForceLogRollover {
}
message PubSubServerStatusUpdate {
enum ServerStatusServiceState {
SSSS_SERVICE_STOPPED = 1;
SSSS_SERVICE_START_PENDING = 2;
SSSS_SERVICE_STOP_PENDING = 3;
SSSS_SERVICE_RUNNING = 4;
SSSS_SERVICE_CONTINUE_PENDING = 5;
SSSS_SERVICE_PAUSE_PENDING = 6;
SSSS_SERVICE_PAUSED = 7;
}
optional float processCpuPercentage = 1;
optional float processRamPercentage = 2;
optional int64 processRamUsageBytes = 3;
optional float totalCpuUsagePercentage = 4;
optional float totalRamUsagePercentage = 5;
optional ServerStatusServiceState state = 6 [default = SSSS_SERVICE_STOPPED];
optional string hostname = 7;
optional string serviceName = 8;
repeated string connectedHosts = 9;
repeated string connectedServices = 10;
optional bool gisIsDraining = 11;
optional int32 gisPlayerCount = 12;
}
message PubSubServerStatusRequest {
}