ValheimWheels/ModifyDataPerSec/ModifyDataPerSec.csproj
2021-03-11 18:07:42 +01:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net461</TargetFramework>
<PluginsPath>D:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins</PluginsPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony20">
<HintPath>..\Libraries\0Harmony20.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="assembly_valheim">
<HintPath>..\Libraries\assembly_valheim.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\Libraries\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\Libraries\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="System.Core">
<Private>false</Private>
</Reference>
<Reference Include="System">
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\Libraries\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<_CopyItems Include="$(OutputPath)\*.dll" />
</ItemGroup>
<Import Project="Sdk.targets" Sdk="Microsoft.NET.Sdk" />
<!-- add your custom targets after Sdk.targets is imported -->
<Target Name="AfterBuild">
<Message Text="Copying dll to Plugin Folder" Importance="High" />
<Copy SourceFiles="@(_CopyItems)" DestinationFolder="$(PluginsPath)" ContinueOnError="true" />
</Target>
<ItemGroup>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
<Reference Update="System.Drawing">
<Private>false</Private>
</Reference>
<Reference Update="System.IO.Compression.FileSystem">
<Private>false</Private>
</Reference>
<Reference Update="System.Numerics">
<Private>false</Private>
</Reference>
<Reference Update="System.Runtime.Serialization">
<Private>false</Private>
</Reference>
<Reference Update="System.Xml">
<Private>false</Private>
</Reference>
<Reference Update="System.Xml.Linq">
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>