mirror of
https://github.com/Mesh-LLM/mesh-llm.git
synced 2026-08-08 22:23:19 -04:00
* a run at SDK, tested with a client * Use in-process shutdown for embedded SDK * Satisfy clippy for embedded shutdown plumbing * Document embedded Rust SDK usage * Add public Rust SDK crate * Tighten embedded SDK lifecycle * Address embedded SDK review feedback * Document native runtime packaging direction * Document runtime CLI namespace * Document runtime CLI UX expectations * Document runtime diagnostics under doctor * Add Windows PowerShell installer * Document recommended runtime install flow * Add native runtime resolver foundation * Wire native runtime release installs * Document native runtime crate * Load versioned native runtimes dynamically * Fix embedded SDK output manager reset * Expose SDK mesh admission controls * Split SDK runtime mapping assertions * Tighten SDK docs and config module * Clarify native runtime SDK TODOs * Stabilize native log note test * Expose native runtime install SDK * Re-export native runtime APIs from SDK crate * Add embedded SDK knobs for Sprout relay mesh (#782) Two opt-in seams the Sprout v1 mesh integration needs: - disable_iroh_relays(bool): when true, embedded runtime selects an explicitly disabled relay policy, which uses RelayMode::Disabled, skips public relay URL fallback, skips raw STUN, and avoids the 5s endpoint.online() wait that cannot succeed without a home relay. Default false preserves existing behavior. - EmbeddedNodeHandle::join_token(token): forwards an invite token over the runtime control channel to node.join_with_retry so an already-running embedded node can dial a new EndpointAddr without restart. Handled in both auto and passive/client runtime loops. Purely additive; existing defaults and startup join_tokens behavior remain unchanged. Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@sprout-oss.stage.blox.sqprod.co> Co-authored-by: Perci <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@sprout-oss.stage.blox.sqprod.co> * Fix relay policy test visibility * Make SDK publishable and align language bindings (#771) * Split SDK native runtime publish surface * Split CLI and TUI support crates * Move CLI parser surface into mesh-llm-cli * Extract shared mesh event surface * Move standalone command handlers out of host runtime * Move benchmark and plugin commands out of host runtime * Finish plugin command extraction * Extract auth identity ownership * Move remaining standalone commands out of host runtime * Move model store into model-hf * Move CLI commands out of host runtime * Decouple host runtime from CLI and TUI crates * Expose embedded node SDK facade * Keep client identity dependencies pure * Simplify Rust SDK feature surface * Keep SDK client feature runtime-free * Expose SDK client API base override * Use direct mesh SDK client transport * Remove API base URL client builder shim * Align language SDKs with Rust SDK facade * Document SDK client and serving modes * Fix SDK smoke runtime setup * Package SDK console assets * Fix dynamic runtime CI setup * Restructure SDK docs by language * Fix SDK smoke package loading * Fix native runtime bundle resolution * Add structured native runtime backend metadata * Harden Kotlin native runtime smoke resolution * Fix mesh-llm-sdk clippy imports * Retry smoke model downloads --------- Co-authored-by: James Dumay <jameswdumay@gmail.com> Co-authored-by: tlongwell-block <109685178+tlongwell-block@users.noreply.github.com> Co-authored-by: npub1mprnacetjua2xx3p5eddmhxyk6wv929ymm5py8kd2xfxurxahspqqlgyta <d8473ee32b973aa31a21a65adddcc4b69cc2a8a4dee8121ecd51926e0cddbc02@sprout-oss.stage.blox.sqprod.co> Co-authored-by: Perci <5a968df9a7494b4e019b9ecf739e088ba61097b4312124e9a88ae5b42e3f5f3e@sprout-oss.stage.blox.sqprod.co>
53 lines
1.6 KiB
JavaScript
53 lines
1.6 KiB
JavaScript
'use strict'
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const { Node, generateOwnerKeypairHex, resolveNativeRuntime } = require('..')
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async function main() {
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const modelRef = process.env.MESH_SDK_MODEL_REF
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const inviteToken = process.argv[2] || process.env.MESH_SDK_INVITE_TOKEN || 'local'
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if (!modelRef) {
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console.error('Set MESH_SDK_MODEL_REF to run local serving.')
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process.exit(2)
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}
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const runtime = await resolveNativeRuntime({
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artifactDir: process.env.MESHLLM_NATIVE_RUNTIME_ARTIFACT_DIR,
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allowDownload: process.env.MESH_SDK_RUNTIME_ALLOW_DOWNLOAD === '1'
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})
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console.log(`using native runtime ${runtime.nativeRuntimeId} from ${runtime.path}`)
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const node = Node.create({
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ownerKeypairHex: process.env.MESH_SDK_OWNER_KEYPAIR_HEX || generateOwnerKeypairHex(),
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inviteToken,
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cacheDir: process.env.MESH_SDK_CACHE_DIR,
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runtimeDir: process.env.MESH_SDK_RUNTIME_DIR,
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servingEnabled: true
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})
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await node.start()
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try {
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if (process.env.MESH_SDK_SKIP_DOWNLOAD !== '1') {
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await node.models.download(modelRef)
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}
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const served = await node.serving.load(modelRef, { devicePolicy: 'auto' })
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const result = await node.inference.chat({
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model: served.modelId,
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messages: [
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{ role: 'user', content: process.env.MESH_SDK_PROMPT || 'hello' }
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]
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})
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console.log(result.content)
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if (served.instanceId) {
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await node.serving.unloadInstance(served.instanceId, { drainTimeoutMs: 1000 })
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} else {
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await node.serving.unloadModel(served.modelId, { drainTimeoutMs: 1000 })
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}
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} finally {
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await node.stop()
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}
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}
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main().catch((error) => {
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console.error(error)
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process.exit(1)
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})
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