Armor Mutation #0:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 100%:
        ArmorLevel = 140

Armor Mutation #1:

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        ArmorLevel += 10

    - Chance: 15%:
        ArmorLevel += 20

    - Chance: 15%:
        ArmorLevel += 30

    - Chance: 15%:
        ArmorLevel += 40

    - Chance: 15%:
        ArmorLevel += 50

    - Chance: 20%:
        ArmorLevel += 60

    - Chance: 10%:
        ArmorLevel += 70

    - Chance: 5%:
        ArmorLevel += 80

Armor Mutation #2:

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        ArmorLevel += 50

    - Chance: 10%:
        ArmorLevel += 60

    - Chance: 20%:
        ArmorLevel += 70

    - Chance: 30%:
        ArmorLevel += 80

    - Chance: 20%:
        ArmorLevel += 90

    - Chance: 10%:
        ArmorLevel += 100

    - Chance: 5%:
        ArmorLevel += 110

Armor Mutation #3:

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 5%:
        ArmorLevel += 80

    - Chance: 10%:
        ArmorLevel += 90

    - Chance: 20%:
        ArmorLevel += 100

    - Chance: 30%:
        ArmorLevel += 110

    - Chance: 20%:
        ArmorLevel += 120

    - Chance: 10%:
        ArmorLevel += 130

    - Chance: 5%:
        ArmorLevel += 140

Armor Mutation #4:

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 5%:
        ArmorLevel += 100

    - Chance: 10%:
        ArmorLevel += 110

    - Chance: 20%:
        ArmorLevel += 120

    - Chance: 30%:
        ArmorLevel += 130

    - Chance: 20%:
        ArmorLevel += 140

    - Chance: 10%:
        ArmorLevel += 150

    - Chance: 5%:
        ArmorLevel += 160

Armor Mutation #5:

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 5%:
        ArmorLevel += 110

    - Chance: 10%:
        ArmorLevel += 120

    - Chance: 20%:
        ArmorLevel += 130

    - Chance: 30%:
        ArmorLevel += 140

    - Chance: 20%:
        ArmorLevel += 150

    - Chance: 10%:
        ArmorLevel += 160

    - Chance: 5%:
        ArmorLevel += 170

Armor Mutation #6:

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 5%:
        ArmorLevel += 120

    - Chance: 10%:
        ArmorLevel += 130

    - Chance: 20%:
        ArmorLevel += 140

    - Chance: 30%:
        ArmorLevel += 150

    - Chance: 20%:
        ArmorLevel += 160

    - Chance: 10%:
        ArmorLevel += 170

    - Chance: 5%:
        ArmorLevel += 180

Armor Mutation #7:

Tier chances: 0, 0, 0, 0, 0, 0, 1, 1

    - Chance: 5%:
        ArmorLevel += 130

    - Chance: 30%:
        ArmorLevel += 140

    - Chance: 35%:
        ArmorLevel += 150

    - Chance: 25%:
        ArmorLevel += 160

    - Chance: 3%:
        ArmorLevel += 170

    - Chance: 1%:
        ArmorLevel += 180

    - Chance: 1%:
        ArmorLevel += 190

    - Chance: 100%:
        WieldRequirements = Level
        WieldDifficulty = 150
        WieldSkillType = 1

Armor Mutation #8:

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 10%:

    - Chance: 90%:

        ArmorLevel += 10

        WieldRequirements = Level
        WieldDifficulty = 180
        WieldSkillType = 1

Armor Mutation #9:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 100%:
        ArmorLevel += Random(-5, 5)
