Covenant Armor Mutation #3:

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 12%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 200
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 160
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 145
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 250
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 205
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 185
        ArmorLevel += Random(0, 100)

    - Chance: 11%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 50)

    - Chance: 11%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 11%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 225
        ArmorLevel += Random(0, 50)

Covenant Armor Mutation #4:

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 7%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 200
        ArmorLevel += Random(0, 100)

    - Chance: 7%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 160
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 145
        ArmorLevel += Random(0, 100)

    - Chance: 7%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 250
        ArmorLevel += Random(0, 100)

    - Chance: 7%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 205
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 185
        ArmorLevel += Random(0, 100)

    - Chance: 7%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 225
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 325
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 270
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 350
        ArmorLevel += Random(0, 40)

    - Chance: 7%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 290
        ArmorLevel += Random(0, 40)

    - Chance: 6%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 265
        ArmorLevel += Random(0, 40)

Covenant Armor Mutation #5:

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 6%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 200
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 160
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 145
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 250
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 205
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 185
        ArmorLevel += Random(0, 100)

    - Chance: 6%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 225
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 325
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 270
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 6%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 350
        ArmorLevel += Random(0, 40)

    - Chance: 5%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 290
        ArmorLevel += Random(0, 40)

    - Chance: 5%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 265
        ArmorLevel += Random(0, 40)

    - Chance: 6%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 370
        ArmorLevel += Random(0, 30)

    - Chance: 5%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 305
        ArmorLevel += Random(0, 30)

    - Chance: 5%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 280
        ArmorLevel += Random(0, 30)

Covenant Armor Mutation #6:

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 5%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 200
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 160
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 110
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 145
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 250
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 205
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 210
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 185
        ArmorLevel += Random(0, 100)

    - Chance: 5%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 310
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 225
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 325
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 270
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 360
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 5%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 350
        ArmorLevel += Random(0, 40)

    - Chance: 5%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 290
        ArmorLevel += Random(0, 40)

    - Chance: 5%:
        ArmorLevel = 410
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 265
        ArmorLevel += Random(0, 40)

    - Chance: 5%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 370
        ArmorLevel += Random(0, 30)

    - Chance: 5%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 305
        ArmorLevel += Random(0, 30)

    - Chance: 5%:
        ArmorLevel = 450
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 280
        ArmorLevel += Random(0, 30)

    - Chance: 4%:
        ArmorLevel = 480
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 400
        ArmorLevel += Random(0, 30)

    - Chance: 3%:
        ArmorLevel = 480
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 330
        ArmorLevel += Random(0, 30)

    - Chance: 3%:
        ArmorLevel = 480
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 30)

Covenant Armor Mutation #7:

Tier chances: 0, 0, 0, 0, 0, 0, 1, 1

    - Chance: 1%:
        ArmorLevel = 170
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 200
        ArmorLevel += Random(0, 100)

    - Chance: 1%:
        ArmorLevel = 170
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 160
        ArmorLevel += Random(0, 100)

    - Chance: 1%:
        ArmorLevel = 170
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 145
        ArmorLevel += Random(0, 100)

    - Chance: 1%:
        ArmorLevel = 270
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 250
        ArmorLevel += Random(0, 80)

    - Chance: 1%:
        ArmorLevel = 270
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 205
        ArmorLevel += Random(0, 80)

    - Chance: 1%:
        ArmorLevel = 270
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 185
        ArmorLevel += Random(0, 80)

    - Chance: 1%:
        ArmorLevel = 330
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 80)

    - Chance: 1%:
        ArmorLevel = 330
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 80)

    - Chance: 1%:
        ArmorLevel = 330
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 225
        ArmorLevel += Random(0, 80)

    - Chance: 7%:
        ArmorLevel = 390
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 325
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 390
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 270
        ArmorLevel += Random(0, 50)

    - Chance: 7%:
        ArmorLevel = 390
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 245
        ArmorLevel += Random(0, 50)

    - Chance: 10%:
        ArmorLevel = 430
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 350
        ArmorLevel += Random(0, 40)

    - Chance: 10%:
        ArmorLevel = 430
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 290
        ArmorLevel += Random(0, 40)

    - Chance: 10%:
        ArmorLevel = 430
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 265
        ArmorLevel += Random(0, 40)

    - Chance: 10%:
        ArmorLevel = 460
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 370
        ArmorLevel += Random(0, 30)

    - Chance: 10%:
        ArmorLevel = 460
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 305
        ArmorLevel += Random(0, 30)

    - Chance: 10%:
        ArmorLevel = 460
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 280
        ArmorLevel += Random(0, 30)

    - Chance: 4%:
        ArmorLevel = 490
        WieldRequirements = RawSkill
        WieldSkillType = MeleeDefense
        WieldDifficulty = 400
        ArmorLevel += Random(0, 30)

    - Chance: 3%:
        ArmorLevel = 490
        WieldRequirements = RawSkill
        WieldSkillType = MissileDefense
        WieldDifficulty = 330
        ArmorLevel += Random(0, 30)

    - Chance: 3%:
        ArmorLevel = 490
        WieldRequirements = RawSkill
        WieldSkillType = MagicDefense
        WieldDifficulty = 300
        ArmorLevel += Random(0, 30)

    - Chance: 100%:
        WieldRequirements2 = Level
        WieldDifficulty2 = 150
        WieldSkillType2 = 1

Covenant Armor Mutation #8:

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 10%:

    - Chance: 90%:

        ArmorLevel += 10
        WieldDifficulty += 10

        WieldRequirements2 = Level
        WieldDifficulty2 = 180
        WieldSkillType2 = 1

Covenant Armor Mutation #9:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 60%:

    - Chance: 29%:
        ArmorModVsSlash += 0.1

    - Chance: 10%:
        ArmorModVsSlash += 0.2

    - Chance: 1%:
        ArmorModVsSlash += 0.3

Covenant Armor Mutation #10:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 60%:

    - Chance: 29%:
        ArmorModVsPierce += 0.1

    - Chance: 10%:
        ArmorModVsPierce += 0.2

    - Chance: 1%:
        ArmorModVsPierce += 0.3

Covenant Armor Mutation #11:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 60%:

    - Chance: 29%:
        ArmorModVsBludgeon += 0.1

    - Chance: 10%:
        ArmorModVsBludgeon += 0.2

    - Chance: 1%:
        ArmorModVsBludgeon += 0.3

Covenant Armor Mutation #12:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 45%:

    - Chance: 24%:
        ArmorModVsCold += 0.2

    - Chance: 15%:
        ArmorModVsCold += 0.4

    - Chance: 10%:
        ArmorModVsCold += 0.6

    - Chance: 5%:
        ArmorModVsCold += 0.8

    - Chance: 1%:
        ArmorModVsCold += 1

Covenant Armor Mutation #13:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 45%:

    - Chance: 24%:
        ArmorModVsFire += 0.2

    - Chance: 15%:
        ArmorModVsFire += 0.4

    - Chance: 10%:
        ArmorModVsFire += 0.6

    - Chance: 5%:
        ArmorModVsFire += 0.8

    - Chance: 1%:
        ArmorModVsFire += 1

Covenant Armor Mutation #14:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 45%:

    - Chance: 24%:
        ArmorModVsAcid += 0.2

    - Chance: 15%:
        ArmorModVsAcid += 0.4

    - Chance: 10%:
        ArmorModVsAcid += 0.6

    - Chance: 5%:
        ArmorModVsAcid += 0.8

    - Chance: 1%:
        ArmorModVsAcid += 1

Covenant Armor Mutation #15:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 45%:

    - Chance: 24%:
        ArmorModVsElectric += 0.2

    - Chance: 15%:
        ArmorModVsElectric += 0.4

    - Chance: 10%:
        ArmorModVsElectric += 0.6

    - Chance: 5%:
        ArmorModVsElectric += 0.8

    - Chance: 1%:
        ArmorModVsElectric += 1

Covenant Armor Mutation #16:

Tier chances: 0.5, 0.5, 0.5, 0.6, 0.8, 0, 0, 0

    - Chance: 25%:
        EncumbranceVal *= Random(0.65, 0.75)

    - Chance: 50%:
        EncumbranceVal *= Random(0.55, 0.65)

    - Chance: 25%:
        EncumbranceVal *= Random(0.45, 0.55)

Covenant Armor Mutation #17:

Tier chances: 0, 0, 0, 0, 0, 1, 1, 1

    - Chance: 25%:
        EncumbranceVal *= Random(0.55, 0.65)

    - Chance: 50%:
        EncumbranceVal *= Random(0.45, 0.55)

    - Chance: 25%:
        EncumbranceVal *= Random(0.35, 0.45)
