DaggerMS (LightWeapons, FinesseWeapons) Mutation #0:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 100%:
	    Damage = 1

DaggerMS (LightWeapons, FinesseWeapons) Mutation #1 (331 samples):

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        Damage += 1

    - Chance: 15%:
        Damage += 2

    - Chance: 30%:
        Damage += 3

    - Chance: 30%:
        Damage += 4

    - Chance: 15%:
        Damage += 5

    - Chance: 5%:
        Damage += 6

DaggerMS (LightWeapons, FinesseWeapons) Mutation #2 (629 samples):

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        Damage += 1

    - Chance: 8%:
        Damage += 2

    - Chance: 12%:
        Damage += 3

    - Chance: 12%:
        Damage += 4

    - Chance: 8%:
        Damage += 5

    - Chance: 5%:
        Damage += 6

    - Chance: 8%:
        Damage += 5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 12%:
        Damage += 6
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 12%:
        Damage += 7
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 8%:
        Damage += 8
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 6%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 4%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

DaggerMS (LightWeapons, FinesseWeapons) Mutation #3 (594 samples):

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 3%:
        Damage += 5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 7%:
        Damage += 6
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 7
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 8
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 7%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 25%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 20%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

DaggerMS (LightWeapons, FinesseWeapons) Mutation #4 (1,202 samples):

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 20%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 25%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 25%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 20%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 5%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

DaggerMS (LightWeapons, FinesseWeapons) Mutation #5 (1,005 samples):

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 20%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 25%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 10%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 30%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 15%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

DaggerMS (LightWeapons, FinesseWeapons) Mutation #6 (2,972 samples):

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 15%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 35%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 10%:
        Damage += 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 20%:
        Damage += 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 10%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

DaggerMS (LightWeapons, FinesseWeapons) Mutation #7 (762 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 1, 0

    - Chance: 10%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 25%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 30%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 25%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

DaggerMS (LightWeapons, FinesseWeapons) Mutation #8 (1,048 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 2%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 2%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 18%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 18%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 20%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 5%:
        Damage += 25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 3%:
        Damage += 26
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 2%:
        Damage += 27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

DaggerMS (LightWeapons, FinesseWeapons) Mutation #9:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 10%:
        DamageVariance = 0.45

    - Chance: 20%:
        DamageVariance = 0.4

    - Chance: 40%:
        DamageVariance = 0.35

    - Chance: 20%:
        DamageVariance = 0.28

    - Chance: 10%:
        DamageVariance = 0.24
