Unarmed (LightWeapons, FinesseWeapons) Mutation #0:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 100%:
	    Damage = 6

Unarmed (LightWeapons, FinesseWeapons) Mutation #1 (428 samples):

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 3%:
        Damage += 1

    - Chance: 7%:
        Damage += 2

    - Chance: 10%:
        Damage += 3

    - Chance: 30%:
        Damage += 4

    - Chance: 15%:
        Damage += 5

    - Chance: 15%:
        Damage += 6

    - Chance: 10%:
        Damage += 7

    - Chance: 7%:
        Damage += 9

    - Chance: 3%:
        Damage += 11

Unarmed (LightWeapons, FinesseWeapons) Mutation #2 (793 samples):

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 2%:
        Damage += 1

    - Chance: 3%:
        Damage += 2

    - Chance: 5%:
        Damage += 3

    - Chance: 15%:
        Damage += 4

    - Chance: 8%:
        Damage += 5

    - Chance: 7%:
        Damage += 6

    - Chance: 5%:
        Damage += 7

    - Chance: 3%:
        Damage += 9

    - Chance: 2%:
        Damage += 11

    - Chance: 5%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 10%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 6%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 4%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 2%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

Unarmed (LightWeapons, FinesseWeapons) Mutation #3 (679 samples):

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 2%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 2%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 20%:
        Damage += 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 15%:
        Damage += 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 10%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

Unarmed (LightWeapons, FinesseWeapons) Mutation #4 (1,560 samples):

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 20%:
        Damage += 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 15%:
        Damage += 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 10%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 20%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 10%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 5%:
        Damage += 25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

Unarmed (LightWeapons, FinesseWeapons) Mutation #5 (1,461 samples):

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 20%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 10%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 5%:
        Damage += 25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 26
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 25%:
        Damage += 27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 10%:
        Damage += 28
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

Unarmed (LightWeapons, FinesseWeapons) Mutation #6 (3,949 samples):

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 15%:
        Damage += 26
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 20%:
        Damage += 27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 15%:
        Damage += 28
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 7.5%:
        Damage += 29
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 15%:
        Damage += 30
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 7.5%:
        Damage += 31
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 10%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 3%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 2%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

Unarmed (LightWeapons, FinesseWeapons) Mutation #7 (1,043 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 1, 0

    - Chance: 10%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 25%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 36
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 39
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

Unarmed (LightWeapons, FinesseWeapons) Mutation #8 (1,492 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 1%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 1%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 1%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 1%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 2%:
        Damage += 36
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 17%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 17%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 15%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 39
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 40
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 8%:
        Damage += 40
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 5%:
        Damage += 41
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 2%:
        Damage += 42
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

Unarmed (LightWeapons, FinesseWeapons) Mutation #9:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 10%:
        DamageVariance = 0.6

    - Chance: 20%:
        DamageVariance = 0.58

    - Chance: 40%:
        DamageVariance = 0.53

    - Chance: 20%:
        DamageVariance = 0.48

    - Chance: 10%:
        DamageVariance = 0.43
