Axe, Mace, Sword (TwoHandedCombat) Mutation #0:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 100%:
	    Damage = 4

Axe, Mace, Sword (TwoHandedCombat) Mutation #1 (483 samples):

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 3%:
        Damage += 1

    - Chance: 7%:
        Damage += 2

    - Chance: 10%:
        Damage += 3

    - Chance: 30%:
        Damage += 4

    - Chance: 15%:
        Damage += 5

    - Chance: 15%:
        Damage += 6

    - Chance: 10%:
        Damage += 7

    - Chance: 7%:
        Damage += 8

    - Chance: 3%:
        Damage += 9

Axe, Mace, Sword (TwoHandedCombat) Mutation #2 (776 samples):

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 2%:
        Damage += 1

    - Chance: 3%:
        Damage += 2

    - Chance: 5%:
        Damage += 3

    - Chance: 15%:
        Damage += 4

    - Chance: 8%:
        Damage += 5

    - Chance: 7%:
        Damage += 6

    - Chance: 5%:
        Damage += 7

    - Chance: 3%:
        Damage += 8

    - Chance: 2%:
        Damage += 9

    - Chance: 5%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 10%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 6%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 4%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 2%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

Axe, Mace, Sword (TwoHandedCombat) Mutation #3 (721 samples):

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 2%:
        Damage += 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        Damage += 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        Damage += 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 3%:
        Damage += 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 2%:
        Damage += 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 25%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 20%:
        Damage += 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

Axe, Mace, Sword (TwoHandedCombat) Mutation #4 (1,543 samples):

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 20%:
        Damage += 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 25%:
        Damage += 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 5%:
        Damage += 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 300

    - Chance: 20%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 10%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 5%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

Axe, Mace, Sword (TwoHandedCombat) Mutation #5 (1,436 samples):

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 20%:
        Damage += 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 10%:
        Damage += 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 5%:
        Damage += 23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 325

    - Chance: 15%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 25%:
        Damage += 25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 10%:
        Damage += 26
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

Axe, Mace, Sword (TwoHandedCombat) Mutation #6 (3,976 samples):

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 15%:
        Damage += 24
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 20%:
        Damage += 25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 15%:
        Damage += 26
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 350

    - Chance: 7.5%:
        Damage += 27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 15%:
        Damage += 28
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 7.5%:
        Damage += 29
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 370

    - Chance: 10%:
        Damage += 30
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 31
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 3%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 2%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

Axe, Mace, Sword (TwoHandedCombat) Mutation #7 (1,045 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 1, 0

    - Chance: 15%:
        Damage += 30
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 20%:
        Damage += 31
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 20%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 5%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 7%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 36
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 3%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

Axe, Mace, Sword (TwoHandedCombat) Mutation #8 (1,591 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 1%:
        Damage += 30
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 1%:
        Damage += 31
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 1%:
        Damage += 32
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 2%:
        Damage += 33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 10%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 400

    - Chance: 15%:
        Damage += 34
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 36
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 5%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 420

    - Chance: 10%:
        Damage += 38
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 5%:
        Damage += 39
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 3%:
        Damage += 40
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

    - Chance: 2%:
        Damage += 41
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 430

Axe, Mace, Sword (TwoHandedCombat) Mutation #9:

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 5%:
        DamageVariance = 0.55

    - Chance: 15%:
        DamageVariance = 0.5

    - Chance: 30%:
        DamageVariance = 0.45

    - Chance: 30%:
        DamageVariance = 0.4

    - Chance: 15%:
        DamageVariance = 0.35

    - Chance: 5%:
        DamageVariance = 0.3
