Bow (MissileWeapons) Mutation #1 (6,996 samples):

Tier chances: 1, 1, 1, 1, 1, 1, 1, 1

    - Chance: 10%:
        DamageMod = 2.23

    - Chance: 10%:
        DamageMod = 2.25

    - Chance: 10%:
        DamageMod = 2.27

    - Chance: 10%:
        DamageMod = 2.3

    - Chance: 15%:
        DamageMod = 2.35

    - Chance: 30%:
        DamageMod = 2.37

    - Chance: 15%:
        DamageMod = 2.4

Bow (MissileWeapons) Mutation #5 (1,480 samples):

Tier chances: 0, 0, 0, 0, 1, 0, 0, 0

    - Chance: 10%:
        ElementalDamageBonus = 1
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 25%:
        ElementalDamageBonus = 2
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 30%:
        ElementalDamageBonus = 3
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 25%:
        ElementalDamageBonus = 4
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 10%:
        ElementalDamageBonus = 5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

Bow (MissileWeapons) Mutation #6 (3,931 samples):

Tier chances: 0, 0, 0, 0, 0, 1, 0, 0

    - Chance: 10%:
        ElementalDamageBonus = 2
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 20%:
        ElementalDamageBonus = 3
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 10%:
        ElementalDamageBonus = 4
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 10%:
        ElementalDamageBonus = 5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 315

    - Chance: 10%:
        ElementalDamageBonus = 6
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 335

    - Chance: 10%:
        ElementalDamageBonus = 7
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 335

    - Chance: 5%:
        ElementalDamageBonus = 8
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 335

    - Chance: 5%:
        ElementalDamageBonus = 9
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 335

    - Chance: 5%:
        ElementalDamageBonus = 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 5%:
        ElementalDamageBonus = 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 5%:
        ElementalDamageBonus = 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 5%:
        ElementalDamageBonus = 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

Bow (MissileWeapons) Mutation #7 (1,035 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 1, 0

    - Chance: 10%:
        ElementalDamageBonus = 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 5%:
        ElementalDamageBonus = 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 10%:
        ElementalDamageBonus = 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 5%:
        ElementalDamageBonus = 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 5%:
        ElementalDamageBonus = 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 5%:
        ElementalDamageBonus = 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

Bow (MissileWeapons) Mutation #8 (1,607 samples):

Tier chances: 0, 0, 0, 0, 0, 0, 0, 1

    - Chance: 1%:
        ElementalDamageBonus = 10
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 1%:
        ElementalDamageBonus = 11
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 1%:
        ElementalDamageBonus = 12
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 1%:
        ElementalDamageBonus = 13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 1%:
        ElementalDamageBonus = 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 10%:
        ElementalDamageBonus = 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 5%:
        ElementalDamageBonus = 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 360

    - Chance: 2%:
        ElementalDamageBonus = 14
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 15%:
        ElementalDamageBonus = 15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 20%:
        ElementalDamageBonus = 16
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 10%:
        ElementalDamageBonus = 17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 10%:
        ElementalDamageBonus = 18
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 3%:
        ElementalDamageBonus = 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 375

    - Chance: 10%:
        ElementalDamageBonus = 19
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 385

    - Chance: 5%:
        ElementalDamageBonus = 20
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 385

    - Chance: 3%:
        ElementalDamageBonus = 21
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 385

    - Chance: 2%:
        ElementalDamageBonus = 22
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 385

