Bow (MissileWeapons) Mutation #1 (472 samples):

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 7%:
        DamageMod = 1.5

    - Chance: 10%:
        DamageMod = 1.6

    - Chance: 10%:
        DamageMod = 1.7

    - Chance: 20%:
        DamageMod = 1.8

    - Chance: 25%:
        DamageMod = 1.9

    - Chance: 20%:
        DamageMod = 2

    - Chance: 8%:
        DamageMod = 2.1

Bow (MissileWeapons) Mutation #2 (807 samples):

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        DamageMod = 1.6

    - Chance: 7%:
        DamageMod = 1.7

    - Chance: 12%:
        DamageMod = 1.8

    - Chance: 13%:
        DamageMod = 1.9

    - Chance: 8%:
        DamageMod = 2

    - Chance: 5%:
        DamageMod = 2.1

    - Chance: 10%:
        DamageMod = 2.13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 20%:
        DamageMod = 2.15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        DamageMod = 2.17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        DamageMod = 2.2
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

Bow (MissileWeapons) Mutation #3 (768 samples):

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 10%:
        DamageMod = 2.13
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 20%:
        DamageMod = 2.15
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        DamageMod = 2.17
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        DamageMod = 2.2
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 10%:
        DamageMod = 2.23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 20%:
        DamageMod = 2.25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 15%:
        DamageMod = 2.27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 5%:
        DamageMod = 2.3
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

Bow (MissileWeapons) Mutation #4 (1,634 samples):

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 10%:
        DamageMod = 2.23
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 20%:
        DamageMod = 2.25
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 15%:
        DamageMod = 2.27
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 5%:
        DamageMod = 2.3
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 10%:
        DamageMod = 2.33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 20%:
        DamageMod = 2.35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 15%:
        DamageMod = 2.37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 5%:
        DamageMod = 2.4
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

Bow (MissileWeapons) Mutation #5 (1,480 samples):

Tier chances: 0, 0, 0, 0, 1, 1, 1, 1

    - Chance: 15%:
        DamageMod = 2.33
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 35%:
        DamageMod = 2.35
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 35%:
        DamageMod = 2.37
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 15%:
        DamageMod = 2.4
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

