Crossbow (MissileWeapons) Mutation #1 (484 samples):

Tier chances: 1, 0, 0, 0, 0, 0, 0, 0

    - Chance: 10%:
        DamageMod = 1.8

    - Chance: 10%:
        DamageMod = 1.9

    - Chance: 10%:
        DamageMod = 2

    - Chance: 20%:
        DamageMod = 2.1

    - Chance: 25%:
        DamageMod = 2.2

    - Chance: 15%:
        DamageMod = 2.3

    - Chance: 10%:
        DamageMod = 2.4

Crossbow (MissileWeapons) Mutation #2 (831 samples):

Tier chances: 0, 1, 0, 0, 0, 0, 0, 0

    - Chance: 5%:
        DamageMod = 1.9

    - Chance: 7%:
        DamageMod = 2

    - Chance: 12%:
        DamageMod = 2.1

    - Chance: 13%:
        DamageMod = 2.2

    - Chance: 8%:
        DamageMod = 2.3

    - Chance: 5%:
        DamageMod = 2.4

    - Chance: 10%:
        DamageMod = 2.43
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 20%:
        DamageMod = 2.45
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        DamageMod = 2.47
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        DamageMod = 2.5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

Crossbow (MissileWeapons) Mutation #3 (742 samples):

Tier chances: 0, 0, 1, 0, 0, 0, 0, 0

    - Chance: 10%:
        DamageMod = 2.43
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 20%:
        DamageMod = 2.45
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 15%:
        DamageMod = 2.47
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 5%:
        DamageMod = 2.5
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 250

    - Chance: 38%:
        DamageMod = 2.53
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 12%:
        DamageMod = 2.55
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

Crossbow (MissileWeapons) Mutation #4 (1,695 samples):

Tier chances: 0, 0, 0, 1, 0, 0, 0, 0

    - Chance: 38%:
        DamageMod = 2.53
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 12%:
        DamageMod = 2.55
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 270

    - Chance: 10%:
        DamageMod = 2.57
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 20%:
        DamageMod = 2.6
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 15%:
        DamageMod = 2.63
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 5%:
        DamageMod = 2.65
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

Crossbow (MissileWeapons) Mutation #5 (1,540 samples):

Tier chances: 0, 0, 0, 0, 1, 1, 1, 1

    - Chance: 15%:
        DamageMod = 2.57
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 35%:
        DamageMod = 2.6
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 35%:
        DamageMod = 2.63
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

    - Chance: 15%:
        DamageMod = 2.65
        WieldRequirements = RawSkill
        WieldSkillType = WeaponSkill
        WieldDifficulty = 290

