ace/Source/ACE.DatLoader/Entity/ObjectDesc.cs

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using System.IO;
namespace ACE.DatLoader.Entity
{
public class ObjectDesc : IUnpackable
{
public uint ObjId { get; private set; }
public Frame BaseLoc { get; } = new Frame();
public float Freq { get; private set; }
public float DisplaceX { get; private set; }
public float DisplaceY { get; private set; }
public float MinScale { get; private set; }
public float MaxScale { get; private set; }
public float MaxRotation { get; private set; }
public float MinSlope { get; private set; }
public float MaxSlope { get; private set; }
public uint Align { get; private set; }
public uint Orient { get; private set; }
public uint WeenieObj { get; private set; }
public void Unpack(BinaryReader reader)
{
ObjId = reader.ReadUInt32();
BaseLoc.Unpack(reader);
Freq = reader.ReadSingle();
DisplaceX = reader.ReadSingle();
DisplaceY = reader.ReadSingle();
MinScale = reader.ReadSingle();
MaxScale = reader.ReadSingle();
MaxRotation = reader.ReadSingle();
MinSlope = reader.ReadSingle();
MaxSlope = reader.ReadSingle();
Align = reader.ReadUInt32();
Orient = reader.ReadUInt32();
WeenieObj = reader.ReadUInt32();
}
}
}