ace/Source/ACE.DatLoader/Entity/SoundData.cs

21 lines
419 B
C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace ACE.DatLoader.Entity
{
public class SoundData : IUnpackable
{
public List<SoundTableData> Data = new List<SoundTableData>();
public uint Unknown;
public void Unpack(BinaryReader reader)
{
Data.Unpack(reader);
Unknown = reader.ReadUInt32();
}
}
}