ace/Source/ACE.DatLoader/Entity/SoundDesc.cs

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using System.Collections.Generic;
using System.IO;
namespace ACE.DatLoader.Entity
{
public class SoundDesc : IUnpackable
{
public List<AmbientSTBDesc> STBDesc { get; } = new List<AmbientSTBDesc>();
public void Unpack(BinaryReader reader)
{
STBDesc.Unpack(reader);
}
}
}