ace/Source/ACE.DatLoader/Entity/TextureMapChange.cs

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using System.IO;
namespace ACE.DatLoader.Entity
{
// TODO: refactor to merge with existing TextureMapOverride object
public class TextureMapChange : IUnpackable
{
public byte PartIndex { get; set; }
public uint OldTexture { get; set; }
public uint NewTexture { get; set; }
public void Unpack(BinaryReader reader)
{
PartIndex = reader.ReadByte();
OldTexture = reader.ReadAsDataIDOfKnownType(0x05000000);
NewTexture = reader.ReadAsDataIDOfKnownType(0x05000000);
}
}
}