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[ci skip] Update changelog.md (#3007)
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changelog.md
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changelog.md
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# ACEmulator Change Log
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### 2020-06-04
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[OptimShi]
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* Corrected colors for PFID_CUSTOM_LSCAPE_R8G8B8 type textures
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### 2020-06-02
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[Ripley]
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* Fixed issue with createinst in creating child objects
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### 2020-06-01
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[Ripley]
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* Fixed issue with character creation skill bonuses
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### 2020-05-31
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[gmriggs]
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* Including previously owned houses in /hslist
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* Fix minor off-by-1 numbers
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### 2020-05-27
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[gmriggs]
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* Improved AuditItemSpells
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### 2020-05-27
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[gmriggs]
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* Added CreateInst gap finder
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### 2020-05-26
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[CrimsonMage]
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* Commit #3000 - Fixed typo "Cannon unban" to "Cannot unban"
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### 2020-05-25
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[gmriggs]
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* Improved collision detection for projectiles on players
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* Ensure object is on landblock for /removeinst
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[Ripley]
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* Portal.CheckUseRequirements checks PlayerKillerStatus not PkLevel
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* Removed temporary patches
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* Added cloaks to SelectWieldedClothing()
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### 2020-05-24
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[gmriggs]
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* Updated AnimationPartChange DatLoader accessibility for ACViewer clothing
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[Trevis, Ripley]
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* Use quest_mindelta_rate server prop when displaying myquests output
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* Added 'Quest list is empty' response to myquests
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* Don't pass default to property manager
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### 2020-05-22
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[OptimShi]
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* Allowed console commands to start with "/" or "@". Would previously respond with "Invalid Command" if the command started with a "/" or "@".
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@ -8,11 +56,800 @@
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* Use command "modifybool show_dat_warning true" to show warning to clients upon login.
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* Fixed ACE.Server.Network binaryReader.Align() function.
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[OptimShi, Harli Quin]
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* Added Variance to Burden
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* Updated Burden Formula for Tiers
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* Added MutateBurden curve tables
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* Added MutateFilter, armor burden mod
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### 2020-05-17
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[gmriggs]
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* Only send fellowship vital updates to clients w/ fellowship window currently open
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### 2020-05-10
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[Ripley]
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* Skip handing out IOUs if system isn't enabled
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[Ahric]
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* Added ability to exclude specific IPs from max session count
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* Added config examples
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* Adding extra options for AutoApplyWorldCustomizations
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### 2020-05-08
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[Ripley]
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* Fixed read issue with GetContentFolder
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* Added rare timestamping and counters
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* Added Real-Time Rare chance modifier
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* Added server configurables for real time rares
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* Updated CanGenerateRare to false in the case of bad data
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* Fixed issue with SellPrice usage for AlternateCurrency
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* Added ping to clients at character select
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* Do not send Structure in Appraisal reply for TinkeringMaterial CraftTools
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* Updated AwardSkillXP to optionally notify player as appropriate
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* Destroy projectiles on collision
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* Update offline purge to clean up invalid allegiance data
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* Prevent create/ci from using specialized weenie types
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* Enable global chat toggling
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* Fixed issue with Recipe conversions
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* Wire up automatic database updates
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- Support automatic database patching
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- Support automatic updating of world database to latest release
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- Support automatic re-application of world database customization
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* Update fix-allegiances command
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* Update Fellowship messaging + better FellowPortalSending handling
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- Limit FellowPortalSending spells to in range of caster
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- Update handling to not teleport multiple times
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### 2020-05-05
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[gmriggs]
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* Separated CreateItem from MutateItem in loot generator, wiring up full support for /lootgen=
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* Added support for PetDevice to /lootgen
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* Updated lootsim
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* Updated trinket cleanup script
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### 2020-04-25
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[gmriggs]
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* Added support for magic resist to /debugdamage
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* Added /debugdamage for SpellProjectile
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* Cleaned up lootgen factory
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[Ripley]
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* Update Corpse messaging
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### 2020-04-24
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[gmriggs]
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* Use sphere radius when determining distance for mob aggro
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* Added cylinder distance to /dist dev test command
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* Added support for more sealed bags of salvage to RecipeManager_New
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### 2020-04-23
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[gmriggs]
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* Updated casting start pos to match retail
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* Set AppraisalLongDescDecoration on missile weapons
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* Fixed salvage fail msg
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* Synced get_ending_frame up with acclient
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### 2020-04-20
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[gmriggs]
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* Added handling to prevent server crashes
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### 2020-04-18
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[Ripley]
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* Updated ConsumeUnlocker output to match pcaps
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* Updated GetHouse
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[Harli Quin]
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* Added Burden to tables
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### 2020-04-18
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[gmriggs]
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* Fixed black thistle
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* Improved pk logout stop movement
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* More CMT fixes for players
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* Fixed copper / silver salvage
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[Harli Quin]
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* Missile loot refactor
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[Ripley]
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* Updated Corpse permission conditions
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* Updated CheckUseRequirements for Portals
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### 2020-04-16
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[gmriggs]
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* Prevent ninja looting chests
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* Added server option for /pkl entry collision check, enabling door skipping glitch from retail
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* Normalized config option names / default retail values
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* Normalized server config option for allow_jump_loot
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* Added retail message for Enduring Enchantment
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* Updated Surge of Affliction + show_dot_messages for something more appropriate
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* Further tweaks to DF, adding 'health' to message to suppress Mag-Tools parse error
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* Added server option for players to 'long hold' doors open for other players, as per retail
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* Improved logging for scatter threshold z
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[Mag-nus]
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* EnableSensitiveDataLogging for shard and world
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* Add missing .GetFullMessage()
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[Ripley]
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* Fix writability issue with opening "blank/empty" books.
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[Ziang]
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* Fixed gap in UpdateQuest emote
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### 2020-04-14
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[gmriggs]
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* Temporarily revert npk IsJumping checks again. Fixing actual bug, retaining existing functionality
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### 2020-04-13
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[gmriggs]
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* CurCell=null rare bug quick fix
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* Updating resistance checks for hotspots and falling damage
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### 2020-04-12
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[gmriggs]
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* Added support for mansion_min_rank 0
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* Prevent door thrashing
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* Fixed bug with marketplace recall
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* Tied monster aggro distance to VisualAwarenessRange
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* Added support for abdomen armor to Monster_Inventory
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* Improved monster sticky melee
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* Added support for AiUseMagicDelay, synced up to retail
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[Mag-nus]
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* Fixed EnchantmentManager Heartbeats
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[Ripley]
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* Disallow [re]entry into world if shutdown is in progress
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* Add support for account bans
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* Fix spell bar position save issue
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### 2020-04-11
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[gmriggs]
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* Fixed antius blackmoor statue
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* Added support for PowerupTime for monster melee attacks
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* Fixed monster stop-and-go bug after sticky
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* Removed line of sight check for mob archers
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* Synced thrown weapons re-appearance time for monsters up to retail
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* Updated legacy function for player melee skill
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* Synced movement params (stop completely, distance to object) up between client and server slightly better w/ defaults
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* Revert "fixing shade=0, from optimshi (#2870)"
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* Added support for caster weapons to Monster_Inventory
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* Updated no stamina use chance
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* Added DefenseStanceMod
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* Bumped up Healing_MaxMove for pks a small amount, based on player feedback
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* IsJumping consistency across pks and npks
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* Added jump looting per retail
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* Added reguid support for json landblock conversion w/ relative guids
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* Ensured pk timer logout stops movement completely
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* Synced critical frequency for existing ice tachis
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[Mag-nus]
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* Add order to BiotaPropertiesPalette
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[Ripley]
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* Check player names against creature names in world db
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* Disable creating players with names of creatures in world
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* Update boot command
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[deca]
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* Fixed god/ungod failing on SkillAdvancementClass
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[fartwhif]
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* Fixed bug allowing a corrupt or malformed packet to crash the server when the fragment parser tries to read past the end of the data
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### 2020-04-10
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[gmriggs]
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* Verified null restriction tables
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### 2020-04-08
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[gmriggs]
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* Fixed sidestep clamp
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* Improved house root guid
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* Synced bouncy housing barriers with server physics
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### 2020-04-06
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[Ripley]
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* Updated docker-compose.arm64 / .dockerignore
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[gmriggs]
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* Added support for lockpick mod, fixing lockpick sound broadcast
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* Updated coded recipes for trinkets latest version
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* Fixed bandits dual wielding bow + melee
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* Further updates to melee/missile repeat cycle to sync more precisely to retail
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* Added preliminary support for fast missiles
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* Added support for 'lead missile targets' character option disabled
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* Added power bar reset on charge failed
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### 2020-04-04
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[Mag-nus]
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* Improved ShardDatabaseWithCaching Locking
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* Hybrid weenie biota
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[gmriggs]
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* Updated LoS tests for recent changes to ProjectileTarget
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* Added function to automatically fix any 'invisible' equipped items
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### 2020-04-03
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[gmriggs]
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* Updated physics rotation on EmoteManager.Turn
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[Mag-nus]
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* Converted ShardDatabase/WorldObjects biota from the ACE.Database model to the new ACE.Entity model
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### 2020-03-31
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[gmriggs]
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* Added null check for built-in weapon spells
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### 2020-03-30
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[Ripley]
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* Disable account auto promotion when admin account is created via console
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[gmriggs]
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* Fixed shade=0, from optimshi
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* Prevent actions while suicide in progress
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* Suppress log message for require_spell_comps server option
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### 2020-03-29
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[gmriggs]
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* Fixed require_spell_comps for freshly loaded acclient
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* Fixed some rare cases of invisible player bug
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* Ensure npks can take falling damage when portal destination is aerial
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* Fixed possible gap for point-blank life projectile damage
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### 2020-03-28
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[gmriggs]
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* Improved animation for AimLevel
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### 2020-03-25
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[gmriggs]
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* Update resist aug (3rd times the charm)
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* Removed buggy AL code
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* Improved ring projectiles spawns for spells with even # of projectiles
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* Revert "Switch Quest stamp on pickup to on generator controlled items only
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[Ripley]
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* Fixed issue with Quest stamp on pickup
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### 2020-03-24
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[gmriggs]
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* Improved consistency for NPK falling damage
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* Fixed corpses spawning frozen in mid-air
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* Added support for more fellowship spell types
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* Added support for fellowship spells from non-player sources
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* Fixed display bug for enchantment messages
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* Fixed gap in admin vision
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[Ripley]
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* Support ARM64 (RPI4 4gb - Ubuntu x64)
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* Updated appveyor.xml
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* Updated AppVeyorAfterDeploy.bat
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* Updated dbversion.txt with latest ACE-World-Database release
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* Updated docker configuration + Improved Build/Version tracking
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* Stacking: Do nothing on use
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* Switch Quest stamp on pickup to on generator controlled items only
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### 2020-03-23
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[Ripley]
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* AppVeyor build pipeline changes
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* Updated appveyor.xml
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[gmriggs]
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* Added null check to GetScrollWeenie
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### 2020-03-22
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[gmriggs]
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* Update stance if /pkl is entered from combat mode
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* Spell rotation updates
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* Ensure floating point values are retained for IgnoreMagicArmorScaled RL
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* Further cleanup for spell_projectile_ethereal
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### 2020-03-21
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[gmriggs]
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* Fixed small movement gap
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* Synced up rotation on MoveToState
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* Added non-default server option to broadcast spell projectiles as ethereal to clients
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* Fixed global velocity for jump broadcast
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* Ensured life projectiles take natural resistances into account
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* Fixed resist aug (again)
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### 2020-03-20
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[gmriggs]
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* Cleaned up debug code
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[Ziang]
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* Fixed lack of Shield AL assignment
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### 2020-03-19
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[gmriggs]
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* Minor adjustments to crafting messages
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* Ensure 19E - PlayerDeath is broadcast to victim for plugins
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* Fixed pressure plate generators w/ RegenInterval 0
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* Added find_cell_list debugging
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### 2020-03-18
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[gmriggs]
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* Added support for 'crafting chance of success dialog' player option to regular recipes
|
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* Updated hotspot cycle variance to use standard formula
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* Broadcasting icon underlay changes for all recipe mods
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* Added server option for 'craft_exact_msg'
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### 2020-03-17
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[gmriggs]
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* Fixed broadcast move to home
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### 2020-03-16
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[gmriggs]
|
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* Fixed monsters sliding around if they have already started a MoveTo before CreateObject is sent
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* Filled some gaps for instant vital updates for targeted creature
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* Added debugging for passive pet owner going null
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* Fixed spell projectiles sometimes jumping above target's head on collision
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* Ensure spell projectiles remain inactive if collided on world entry
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### 2020-03-15
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[gmriggs]
|
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* Prevent vendor service spam / cast animation desync
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* Ensure sync between ace and physics motion state for magic casting
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* Added options for server admins to scale hollow damage in pvp battles
|
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* Synced Player_Death network broadcasts up to retail
|
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* Adjusted spellcast_max_angle logic
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* Fixed burning coals
|
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* Improved accuracy of 'your movement has disrupted spellcasting / healing!' distance check
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* Fixed missing e / typo
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* Added support for gems with UseUserAnimation and UseSound
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* Refactored food
|
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* Added player.IsDead check to Gem use
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|
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### 2020-03-14
|
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[fartwhif]
|
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* Limit the number of sequence IDs per S2C NAK packet
|
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|
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### 2020-03-12
|
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[gmriggs]
|
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* Reduced unnecessary spam in debug logs
|
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* Fixed summon into wall issue
|
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|
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### 2020-03-11
|
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[gmriggs]
|
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* Prevent player-initiated dispels while pk timers active
|
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* Fixed players sometimes invisible after teleport
|
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|
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### 2020-03-10
|
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[gmriggs]
|
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* Added support for taboo table during character creation
|
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|
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[gmriggs, Ripley]
|
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* Added support for passive pets
|
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|
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### 2020-03-09
|
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[gmriggs]
|
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* Updated house query
|
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* Improve responsiveness of first turn after cast gesture
|
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* Slightly improved target tracking for spell projectiles
|
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* Improvements from fixcast
|
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* Adjusted healing movement fail range
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* Server broadcast motions back to self client
|
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* Adjusted spell projectile target height
|
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* Cleaned up Server.Entity.Spell
|
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* Fixed no scrolls dropping when world precaching is enabled
|
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|
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[Harli Quin]
|
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* Added trinkets
|
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* Refactored Jewelry
|
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|
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[Ripley]
|
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* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
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|
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### 2020-03-08
|
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[gmriggs]
|
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* Updated epic slashing ward
|
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* Fixed chest reset interval
|
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* Updated verify-armor-levels
|
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* Fixed pk logout bug
|
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|
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[Ripley]
|
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* LandblockInstanceWriter: InstanceNames -> WeenieNames
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|
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### 2020-03-07
|
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[Ripley]
|
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* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
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* More fixes for GenerateNewFace
|
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|
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[gmriggs]
|
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* Revert cast motion turn stop completely
|
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* Fixed casting self spells while /attackable off
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* Wielder null fix
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* Re-implemented spellcast_recoil_queue server option
|
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* Fixed cast tick gap
|
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* Added /verify-armor-levels admin command
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* Fixed aug resist
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* Fixed minor sync issue in TurnToHeading
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* Reworked TurnTo during magic casting to allow for player manual control
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* Improved target tracking for pk casting
|
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* Verify TimeSync
|
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* Fixed some spellcast angle issues
|
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|
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[Harli Quin]
|
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* LootFactory Melee refactor
|
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* LootFactory Simulator Jewelry
|
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|
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### 2020-03-06
|
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[Ripley]
|
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* Be less restrictive with GenerateNewFace
|
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|
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[Mag-nus]
|
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* Revert .net standard 2.1 to 2.0 in Adapter and Database.
|
||||
|
||||
[gmriggs]
|
||||
* Fixed CS icon underlay color on initial application
|
||||
|
||||
### 2020-03-05
|
||||
[gmriggs]
|
||||
* Added upper cap to max spell range
|
||||
* Added additional case for runrate_add_hooks
|
||||
* Defender spell fix
|
||||
|
||||
### 2020-03-04
|
||||
[gmriggs]
|
||||
* Prevent monster initial snap forward when they start moving
|
||||
* Ensured crit ratings work on combat pets
|
||||
* Added /debugdamage support for all creatures
|
||||
* Fixed defense and attack bonuses for dual wielding
|
||||
|
||||
[Ripley]
|
||||
* Fixed Alt Currency minimum cost
|
||||
|
||||
### 2020-03-03
|
||||
[Ziang]
|
||||
* Fixed underclothes getting AL
|
||||
|
||||
[Ripley]
|
||||
* Exposed content folder in containers
|
||||
|
||||
### 2020-03-02
|
||||
[Mag-nus]
|
||||
* Added ACE.Database.WorldDatabaseWithEntityCache class
|
||||
* Switched ACE.Server over to the new ACE.Entity.Models.Weenie model
|
||||
|
||||
[gmriggs]
|
||||
* Updated healing
|
||||
* Spell projectile dormant fix redux
|
||||
* Death item stack
|
||||
|
||||
[Harli Quin]
|
||||
* Pet device level loot tiers
|
||||
|
||||
[Ripley]
|
||||
* Dockerized ACE
|
||||
* Updated .gitignore
|
||||
* Adjustments to AppVeyor
|
||||
* Updated Dockerfile
|
||||
* Updated version output to client
|
||||
* Updated appveyor.yml
|
||||
* Updated AppVeyorAfterDeploy.bat
|
||||
|
||||
|
||||
### 2020-03-01
|
||||
[gmriggs]
|
||||
* Ensure melee target is alive before MoveTo
|
||||
|
||||
### 2020-02-29
|
||||
[Ripley]
|
||||
* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
||||
* Updated project to include database scripts for publishing
|
||||
* Added support for KillQuest processing
|
||||
* Hooked up WoundedTaunt emoting
|
||||
* Updated LocalSignal emitting
|
||||
* Updated Monster_Awareness.cs
|
||||
|
||||
[Ziang]
|
||||
* Loot gen changes
|
||||
|
||||
[gmriggs]
|
||||
* Added minor QoL improvements for content dev commands
|
||||
|
||||
### 2020-02-28
|
||||
[gmriggs]
|
||||
* Fixed spell projectile in dormant landblock bug
|
||||
|
||||
### 2020-02-27
|
||||
[gmriggs]
|
||||
* Improved json landblock export
|
||||
* Synced skill raise message up to retail
|
||||
* Added support for landblock / recipe / quest to export-sql and export-json
|
||||
|
||||
### 2020-02-26
|
||||
[gmriggs]
|
||||
* Added sticky distance check for melee repeat attacks
|
||||
|
||||
### 2020-02-23
|
||||
[gmriggs]
|
||||
* Synced up emotes for scream and newenemy
|
||||
* Added support for cloak proc spells
|
||||
* Added equipment ratings for DR / DRR / CD / CDR
|
||||
* Updated generators
|
||||
* Cleaned up door patterns
|
||||
* Fixed acclient skipping over ethereal animation hooks for known doors that are opened > 96 distance
|
||||
* Added /reload-landblock command for content devs
|
||||
|
||||
[Ripley]
|
||||
* Updated project files
|
||||
* Update OnActivate for deep-linked object activation propagation
|
||||
* Fixed sound on Switch weenie class
|
||||
|
||||
### 2020-02-22
|
||||
[gmriggs]
|
||||
* Fixed AuditItemSpells for spell sets
|
||||
* Added built-in damage bonus for some quest bows
|
||||
|
||||
|
||||
### 2020-02-20
|
||||
* Added/removeitemspell dev command
|
||||
* Updated homesick
|
||||
|
||||
### 2020-02-19
|
||||
[gmriggs]
|
||||
* Fixed landblock instances content folder
|
||||
* Fixed monsters failing to navigate home
|
||||
* Added landblock instances to /clearcache content developer command
|
||||
|
||||
### 2020-02-18
|
||||
[gmriggs]
|
||||
* Fixed launching projectiles at point-blank range through doors
|
||||
* Fixed untargeted spell projectiles hitting scrum drudge
|
||||
* Suppress TakeItems output when player has 0 items
|
||||
* Homesick adjustments
|
||||
|
||||
[CrimsonMage]
|
||||
* Fix to Spine Glaive to stop Double dropping Mazule
|
||||
|
||||
### 2020-02-16
|
||||
[gmriggs]
|
||||
* Ensure gems used directly by player are not resisted0
|
||||
* Fixed negative item magic spell resistance check
|
||||
|
||||
### 2020-02-15
|
||||
[gmriggs]
|
||||
* Moved dequip item spell code from Player.TryDequipObjectWithNetworking to Creature.TryDequipObjectWithBroadcasting
|
||||
* Added support for IgnoreMagicResist / Armor on creatures directly
|
||||
|
||||
### 2020-02-14
|
||||
[gmriggs]
|
||||
* Cleaned up spell resistance code
|
||||
|
||||
[Mag-nus]
|
||||
* Added new adapter classes and models
|
||||
|
||||
### 2020-02-13
|
||||
[Mag-nus]
|
||||
* Improved startup time and memory consumption
|
||||
* EmoteManager: Where before OrderBy
|
||||
|
||||
### 2020-02-12
|
||||
[gmriggs]
|
||||
* Added quest support to import-json and import-sql
|
||||
* Added landblock instance support to import-sql and import-json
|
||||
* Added support for recipes to DeveloperContentCommands
|
||||
* Fixed a bug where fellowship leader drops under abnormal circumstances
|
||||
* Added z-bump to scatter gen
|
||||
* FinishCast patch
|
||||
|
||||
[Ripley]
|
||||
* Wired up adaptor support for wieldedTreasure.json, region.json and encounters.json
|
||||
* Switch delayed LogOut_Inner due to PKLogoutActive to PlayerManager.Tick
|
||||
|
||||
### 2020-02-08
|
||||
[Ripley]
|
||||
* Added support for minimums in AwardLevelProportional*XP
|
||||
|
||||
### 2020-02-07
|
||||
[gmriggs]
|
||||
* Further improvements to combat stance swapping
|
||||
|
||||
### 2020-02-06
|
||||
[Harli Quin]
|
||||
* Loot simulator update
|
||||
|
||||
[gmriggs]
|
||||
* Fixed combat stance and death gaps during pre-windup turn
|
||||
* Matched melee weapon tailoring up to latest GDLE logic
|
||||
|
||||
### 2020-02-04
|
||||
[gmriggs]
|
||||
* Added /dungeonname dev command
|
||||
* Fixed some combat state thrashing for food and healing kits
|
||||
* Added support for fastbuffing
|
||||
* Ensure pktypes are calling the correct MoveTo function
|
||||
* Ensure same PKType for healing other targets, and beneficial spells
|
||||
* Added additional fellowship xp sharing logic from Mirror, Mirror
|
||||
* Fixed a gap in pk casting
|
||||
* Fixed casting spells on self-wielded target
|
||||
* Added dot resistance on appraisal panel
|
||||
* Added /fellow-dist dev command
|
||||
|
||||
### 2020-02-02
|
||||
[Mag-nus]
|
||||
* Fixed AllegianceManager/HouseManager mulit-thread corruption from database callback
|
||||
|
||||
### 2020-02-01
|
||||
[gmriggs]
|
||||
* Added missing swirlies to recall spells
|
||||
* Added caster effects to portal tie and lifestone tie
|
||||
|
||||
### 2020-01-31
|
||||
[Ripley]
|
||||
* Add support for inferred %tqm and %tqc in EmoteManager
|
||||
* Updated CreateDestroyItems to gracefully fail if it can't find Success/Fail item in DB
|
||||
|
||||
### 2020-01-30
|
||||
[gmriggs]
|
||||
* Fixed jump skill in god mode
|
||||
* Fixed cliff slide, contact plane, and landblock transition bugs
|
||||
|
||||
### 2020-01-29
|
||||
[Ripley]
|
||||
* Fix Ethereal issue with DefaultOpen doors
|
||||
|
||||
### 2020-01-28
|
||||
[gmriggs]
|
||||
* Alternate multi-projectile spell fix
|
||||
|
||||
[Ripley]
|
||||
* Allow Doors to be controlled via Open/Close Me emotes
|
||||
|
||||
### 2020-01-27
|
||||
[gmriggs]
|
||||
* Fixed missed line for multi-projectile spell targets
|
||||
* Improved efficiency for large allegiances
|
||||
|
||||
[Ripley]
|
||||
* Updated Lifestone usage to drain half of player's current stamina
|
||||
* Use DefaultOpen / DefaultLocked properties from DB for Doors
|
||||
* Enforced CheckUseRequirements on portal ties and summons
|
||||
|
||||
### 2020-01-26
|
||||
[gmriggs]
|
||||
* Improved swapping weapons while bow is reloading
|
||||
|
||||
### 2020-01-25
|
||||
[Harli Quin]
|
||||
* Added missing T4 Rares
|
||||
|
||||
### 2020-01-24
|
||||
[Ripley]
|
||||
* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
||||
|
||||
[Harli Quin]
|
||||
* Added % loot counters that were missing. Changed Counters to Floats
|
||||
|
||||
### 2020-01-23
|
||||
[gmriggs]
|
||||
* Updated GetLastAppraisalObject()
|
||||
* Added AimLow/AimHigh animations for missile launchers
|
||||
|
||||
### 2020-01-22
|
||||
[Harli Quin]
|
||||
* Increased Melee D Bonus for no wield wands from 5% to 10%
|
||||
|
||||
[gmriggs]
|
||||
* Enabled post-windup turn for pve
|
||||
* Fixed missile bug + matron bug
|
||||
* Added preliminary support for PropertyInt.Unique
|
||||
* Normalized some attuned / bonded logic
|
||||
|
||||
[Mag-nus]
|
||||
* Updated default dats path on windows
|
||||
* Update Readmes - consolidated per duplicate information on wiki
|
||||
* Updated ShardDatabaseWithoutCaching.cs
|
||||
|
||||
### 2020-01-21
|
||||
[gmriggs]
|
||||
* Added support for IgnoreShield
|
||||
* Added InqCollisionProfile null check
|
||||
* Added support for armor cleaving
|
||||
* Fixed attacking while airborne during pk battles
|
||||
* Fixed *wave* spam
|
||||
* Broadcast windup motions as actions, as per retail
|
||||
* Added handling for multiple attack sequences sent by acclient
|
||||
* Updated default values for range and increment/decrement in EmoteManager
|
||||
* Fixed mega shields (scaling issue)
|
||||
* Fixed missing feedback when launching projectiles point-blank into environment
|
||||
* Improved the TakeItems message
|
||||
* Normalized defaults for InqQuestSolves to match other emotes
|
||||
* Added support to clean up house guest lists for deleted players
|
||||
* Added busy checks to melee / missile
|
||||
|
||||
[Ripley]
|
||||
* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
||||
|
||||
### 2020-01-19
|
||||
[fartwhif]
|
||||
* Removed network test helpers
|
||||
|
||||
### 2020-01-17
|
||||
[gmriggs]
|
||||
* Enabled players to queue next pickup while previous pickup is in retraction state, as per retail
|
||||
* Minor appraisal refactor
|
||||
* Improved /createinst command for content dev
|
||||
* Added /getinfo command to get basic weenie info
|
||||
|
||||
[Ripley]
|
||||
* Added more TestNoQuality support in EmoteManager
|
||||
|
||||
### 2020-01-16
|
||||
[gmriggs]
|
||||
* Filling gaps for attack done
|
||||
* Matched TakeItems stackSize default value up to other emotes
|
||||
* Fixed /import-sql filename munging
|
||||
* Updated MotionTable static tables to ConcurrentDictionary
|
||||
|
||||
### 2020-01-15
|
||||
[gmriggs]
|
||||
* Fixed target velocity for non-tracking spells
|
||||
* Added multiplier to LumAugItemManaUsage to match client values
|
||||
* Improved peturbation formula
|
||||
* Added support for SpellFlags.NotIndoor / SpellFlags.NotOutdoor
|
||||
* Updated multi-projectile spells to be closer to retail / match client descriptions.
|
||||
|
||||
[Ripley]
|
||||
* Enforce quest timers for Portal.QuestRestriction
|
||||
* Added time limit to Portal Space
|
||||
* Fixed issue with VerifyUse
|
||||
* Added alert for incomplete dats
|
||||
|
||||
### 2020-01-14
|
||||
[gmriggs]
|
||||
* Removed cooldown spel message from log during dispel
|
||||
* Updated SpendLuminacne to use HeroXP64
|
||||
* Added Support for SpellFlags.IgnoresManaConversion
|
||||
|
||||
### 2020-01-13
|
||||
[Mag-nus]
|
||||
* Switched BiotaPropertiesInt to Composite Key
|
||||
|
||||
[Ripley]
|
||||
* Added/Adjusted some emote handling
|
||||
* Reordered Contract Flag staging
|
||||
|
||||
### 2020-01-07
|
||||
[Ripley]
|
||||
* Updated DownloadACEWorld.bat with latest ACE-World-Database release
|
||||
|
||||
### 2020-01-06
|
||||
[gmriggs]
|
||||
* Added NumProjectiles verification
|
||||
|
||||
[Mag-nus, Ripley]
|
||||
* Updated to .NET Core 3.1
|
||||
|
||||
[Mag-nus]
|
||||
* Added database logging
|
||||
* Added more verbose retransmit logging
|
||||
|
||||
### 2020-01-05
|
||||
[Mag-nus]
|
||||
* Renamed the user supplied path for Config.js from 'filename' to 'path'
|
||||
|
||||
### 2020-01-04
|
||||
[gmriggs]
|
||||
* Updated ring projectile spawn position to match retail
|
||||
* Fixed some combat pet maneuvers
|
||||
* Fixed some player movement issues during pk spellcasting
|
||||
* Updated casting negative item spells on items wielded by target
|
||||
* Improved 'Rolling Ball of Death' handling
|
||||
|
||||
[Mag-nus]
|
||||
* Added support for application startup from outside the directory
|
||||
|
||||
### 2020-01-02
|
||||
[gmriggs]
|
||||
* Added HasDungeon criteria to landblock (check if landblock is a dungeon with no traversable overworld)
|
||||
* Re-added missing .EnqueueAction() to EmoteType.CastSpell
|
||||
|
||||
[Ripley]
|
||||
* Changed Project order in SLN file
|
||||
|
||||
### 2019-12-31
|
||||
[Mag-nus]
|
||||
* Added ShardDatabaseWithoutCaching
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue