* add support for recipes to DeveloperContentCommands
* adding landblock instance support to import-sql and import-json
* fixing spelling
* updating json landblock key
* adding quest support to import-json and import-sql
* fixing bug in original GDLEConverter.TryConvert() for reading landblock json
* adding comment
* removing duplicate code from merge
* add support for recipes to DeveloperContentCommands
* adding landblock instance support to import-sql and import-json
* fixing spelling
* updating json landblock key
* fixing bug in original GDLEConverter.TryConvert() for reading landblock json
* GDLE WorldSpawns loader/converter
GDLELoader.TryLoadWorldSpawnsConverted(@"C:\ACE\data\gdle\worldspawns.json", out var instances, out var links);
* GDLE events supported
GDLELoader.TryLoadEventsConverted(@"C:\ACE\data\gdle\events.json", out var events)
* GDLE quests supported
GDLELoader.TryLoadQuestsConverted(@"C:\ACE\data\gdle\quests.json", out var quests)
* cleanup Quests
* cleanup events
* Cleanup WorldSpawns
* GDLE Spells support
* Recipes initial
* Spells convert
GDLELoader.TryLoadRecipesConverted(@"C:\ACE\data\gdle\recipes.json", out var recipes)
Lots of todo notes here though
* Add the WeenieClassName enum to ACE.Entity.Enum
* Add Weenie.ClassName to LifestonedConverter
* TryLoadWorldSpawnsConverted Guid conversion
* Comment the AI indexes
* fix quest jsons with -1 MinDelta
* Fix - formula values for json spells (bugs)