* GDLE WorldSpawns loader/converter
GDLELoader.TryLoadWorldSpawnsConverted(@"C:\ACE\data\gdle\worldspawns.json", out var instances, out var links);
* GDLE events supported
GDLELoader.TryLoadEventsConverted(@"C:\ACE\data\gdle\events.json", out var events)
* GDLE quests supported
GDLELoader.TryLoadQuestsConverted(@"C:\ACE\data\gdle\quests.json", out var quests)
* cleanup Quests
* cleanup events
* Cleanup WorldSpawns
* GDLE Spells support
* Recipes initial
* Spells convert
GDLELoader.TryLoadRecipesConverted(@"C:\ACE\data\gdle\recipes.json", out var recipes)
Lots of todo notes here though
* Add the WeenieClassName enum to ACE.Entity.Enum
* Add Weenie.ClassName to LifestonedConverter
* TryLoadWorldSpawnsConverted Guid conversion
* Comment the AI indexes
* fix quest jsons with -1 MinDelta
* Fix - formula values for json spells (bugs)