Commit graph

4 commits

Author SHA1 Message Date
gmriggs
c90baf8a80
update recipes to use mutation scripts (#3593)
* update recipes to use mutation scripts

* additional refactoring

* .

* update proficiency code

* foolproof salvage code is still needed until recipes are added

* add comment

* add rare foolproof

* update sandstone

* adding sandstone mutation

* update RecipeManager_New recipes for foolproof salvage

* add RecipeManager_New caching

* finish removing ClearRecipe()

* update comments

* update defense imbues to include shields, as per base recipe

* improved UpdateObject server sync
2021-07-11 20:14:21 -04:00
Ty Conner
4ea4dd635e
Fix Trap Door Switch (#1213)
* Update Switch to support nested switch

* Update changelog.md

* Update Switch.cs

* Update delete command

* Rework Switch to use TryCastSpell

* Add support for InflictVitaePenalty in EmoteManager

* cleanup

* Update changelog.md

* misc changes

* Update Player_Xp.cs

* Fixbusy

* Changes for vitae

* Fix syntax error

* Fix SaveBiota issue with players that have vitae

* Fix Remove for Vitae Layer EF issue

* Update PositionExtensions.cs

Co-Authored-By: gmriggs <gmriggs@gmail.com>

* Update WorldObject_Magic.cs

Fix issues with delays and Summon portal

* Updates to Transition to Portal Space

* Add sound to switch and visibility check for rotate
2019-01-04 03:27:15 -06:00
gmriggs
68c3d439d9
Improving recipe manager, adding tinkering and imbues to crafting system (#1184)
* prototyping tinkering / imbues

* Appending /buff with Arcanum Salvaging

* Removing debug messages

* Adding recipe requirements type checking system

* Refactoring old code

* Adding mod types

* re-org material types by skill

* update linen

* adding return

* Adding icon underlays from @dgatewood

* network sending icon updates

* adjusting icons

* Reverting Source back to Unknown1

* Fixing attuned and retained

* .
2018-12-30 17:47:40 -05:00
gmriggs
43d1373568
Adding Void magic (#1028)
* Adding Void magic

* Mapping BaseRangeConstant to SpellBase

* Fixing DoTs to only use the top layer enchantments

* Added limiter for switching between war and void magic
2018-09-28 03:55:32 -04:00