* ACE.DatLoader LandblockInfo removed testing code
* ACE.DatLoader rename PackableExtensions to UnpackableExtensions
* ACE.DatLoader.Tests: Better testing to make sure full objects are being parsed
* ACE.DatLoader bug fixes
* ACE.DatLoader: Add missing file for build
* ACE.DatLoader Switch to native Vector3 object
* ACE.DatLoader: This changes the spell variables back to their enum types from ACE.Entity
* ACE.DatLoader improvements
* Change >> 1) & 1 to & 2
Cosmetic change pointed out by Rawaho.
* Better fix of the Portal Flags in the dat code
* ACE.DatLoader refactoring
This new code format uses extention methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependancy to a simple BinaryReader.
* Forgot to remove the temp StarterAreas code from the transition
* Some files were ignored, not sure why. This should fix
* Added DatReader to the cell-export console function
* Add caching to all file.dat read objects. Added EnvCell (dungeon blocks/indoors)
* Merge with master, changelog.
* Add a new line at EOF for a few files.
* Resolved some StyleCop issues.
* Attempt to resolve PR differences.
* Removed DungeonViewer link as the GitHub repo no longer exists
* DatReader, CharGen FileType, SetupModel FileType, and PaletteSet FileType
* Load basic player features from character creation
* Loads all correct player data from Character Creation.
* Adjusted palette/hue calculation
* Changed DatReader.buffer to Buffer, since the get is exposed publically. Also added some additional comments.
* bug fix in DatFile with the FileOffset being wrong. started detailed documentation on dat file contents.
* worked on some object parsing. found a bunch more object types in the client - now categorizes ALL portal files.