* ACE.DatLoader: XpTable updated
* ACE.DatLoader physics and environment using new unpack pattern
* ACE.DatLoader ContractTable updated to IUnpackable
* ACE.DatLoader EnvCell refactored to new IUnpackable
* Update PackableExtensions.cs
* Change >> 1) & 1 to & 2
Cosmetic change pointed out by Rawaho.
* Better fix of the Portal Flags in the dat code
* ACE.DatLoader refactoring
This new code format uses extention methods to re-use code. It allows decouples object unpacking from DatReader and reduces the dependancy to a simple BinaryReader.
* Forgot to remove the temp StarterAreas code from the transition
* Some files were ignored, not sure why. This should fix
* Re-added SpellTable, CLandblockInfo and fixed some StyleCop issues.
* Fixed PaletteSet cache filed loading update
* Fixed a pair of no-new-line at end-of-file issues.
* Normalizing line endings for code cleanup
* Added position debug commands for @setposition, @listpositions, and @teletype
* Updated comments and added changelog
* Initial work on characterorm / Cleaned up test code to create world objects from the database.
* Forgot the change log again.
* Missed SQL File
* Moved debug commands over to AdminCommands as requested.
* Added command attributes
* Update for merge
* Fixed AppVeyor issue I hope
* One more Time
* Still trying to fix appvoyer
* OMG
* Fixed correclty this time - I hope
* Wip
* Update for merge
* Update changelog.md
* Read the Generators from portal.dat file 0x0E00000D and enhance DatReader to handle obfuscated strings.
* Found a better name for ReadOString. Left ReadPString untouched as that's the name used in the client.
* Removed DungeonViewer link as the GitHub repo no longer exists
* DatReader, CharGen FileType, SetupModel FileType, and PaletteSet FileType
* Load basic player features from character creation
* Loads all correct player data from Character Creation.
* Adjusted palette/hue calculation
* Changed DatReader.buffer to Buffer, since the get is exposed publically. Also added some additional comments.