gmriggs
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114888ed9e
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fixing highframe bug (#2023)
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2019-06-21 04:14:46 -04:00 |
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gmriggs
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b215a34ce7
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Improving DatLoader for third-party apps (#1092)
* Improving DatLoader for third-party apps
* Adding some missing filetypes (thanks OptimShi!)
* Adding more enums, using SmartArray
* Re-adding loadCell
* Reverting to UInt32
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2018-11-22 01:33:17 -05:00 |
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gmriggs
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3a6982c560
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Physics testing, player moving across landscape at correct speeds (#687)
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2018-03-15 03:34:01 -04:00 |
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gmriggs
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b781632800
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Physics testing adjustments (#680)
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2018-03-11 07:36:42 -05:00 |
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Mag-nus
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a24f7cbb17
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ACE.DatLoader more IUnpackable refactoring (#616)
* ACE.DatLoader.Tests fix for Animation.
Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame
* ACE.DatLoader Scene converted
Also made all the ReadFromDat code more generic/copyable
* ACE.DatLoader Palette converted
* ACE.DatLoader: PaletteSet converted
* ACE.DatLoader: CombatManeuverTable converted
* ACE.DatLoader PhysicsScriptTable converted
* ACE.DatLoader SpellComponentTable converted
* ACE.DatLoader misc cleanups
* ACE.DatLoader Surface converted
* ACE.DatLoader much more progress
* ACE.DatLoader/Tests Added cell.dat testing framework. First done EnvCell
* ACE.DatLoader ParticileEmitter converted. PositionExtensions removed (via conversion to Position/Frame/Vector3/Quaternion)
* ACE.DatLoader: ClothingTable converted and fixed
* ACE.DatLoader GeneratorTable converted
* ACE.DatLoader: GfxObjDegradeInfo converted
* ACE.DatLoader: MotionTable converted
* Merge conflicts
* Merge Conflicts
* More merge conflicts
* More conflicts resolved
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2018-02-04 11:16:30 -06:00 |
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OptimShi
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eda966f4e6
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Added MotionTable parsing and relevant dat classes (#489)
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2017-08-10 10:33:26 -04:00 |
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