* adding server option for players to 'long hold' doors open for other players, as per retail
* matching code w/ acclient
* normalizing config option names / default retail values
* updating desc
* ACE.DatLoader: XpTable updated
* ACE.DatLoader physics and environment using new unpack pattern
* ACE.DatLoader ContractTable updated to IUnpackable
* ACE.DatLoader EnvCell refactored to new IUnpackable
* Update PackableExtensions.cs
* ACE.DatLoader This removes the loc object
Before I proceed with further refactoring, I want to add some datloader tests...
* Looks like it didn't catch all my changes...
* ACE.DatLoader and ACE.DatLoader.Tests improvements