* WIP
* wip
* WIP Save Wielded Items
* WIP
* wip - wielder and parent is fubar
* WIP
* WIP
* Fixed examination. Move to pack still not working - probably inventory check related. Getting closer.
* Error saving wielded - need a little help.
* Updated change log
* Added update script to appveyor
* Fixed data saving issue - thanks OptimShi More progress - still have a bug from wielded to drop item. Looking good at this point.
* persisting wielded items works. Equiping weapons and shields works, but is not right on persisted login. Look at SendInventoryAndWieldedItems (container.cs)
* Still have bugs. Steps:
clean all ace_object except char
@weapons
equip all 4 items
@save-now
logout
login in - look at wieldeditems view
* WIP Fixed pack slot placement order bugs. Next fix save wielded item - getting a duplicate key value on currentwieldedlocation
* Wip - wielder keeps getting unset. It looks like the world object and the aceobject are not in sync.
* have a currentwielded location bug still
* Tested wielding and saving. Need to test unwielding net.
* WIP - getting closer. CurrentWieldedLocation not getting set
* I either have a bug with the underlying aceObject to wo assication on wielded items, or there is a flag issue. Equipping an item SOMETIMES does not set the currenlty wielded location. I can find no path where it is not set.
* Wip - still having issues
* Wip Item still will not appear second equip
* wip
* Making progress but there are problems with sequenes. Inventory not created as persistant world objects is causing issues. sequences are reset each time the object is created.
* Left off at line 1413 of player. Convert inventory to persisted worldobjects (needed for sequences to work right must be maintained for length of session)
* Switched to world object based inventory. This looks to be working. I have some cleanup to do but looking good. Hand held items on login are not oriented correctly need to fix that.
* This is getting really close. I still have a few minor bugs.
* Fixed issue with appearence updating if not wielding from main pack. I still have a dirty flags issue. I may need some help to debug this.
* Saving now works in all cases. I had to put in a hack around lines 767 - 774 of the shardDatabase.
* WIP looking for save bug.
* The issue with the duplicates on save is that I have the same object in two lists on a move container. Still debugging.
* Fixed all of Morwai's feedback.
* I am never going to find this bug.
* added a workaround for item save. It will look for dirty items and do a delete and insert.
* Fixed ddevec's feedback.