Commit graph

7 commits

Author SHA1 Message Date
Mag-nus
2f9d3e1678
Split fixes, repeat logout protection (#1138)
* Few more vector3 value type fixes

* Basic fix for HandleActionStackableSplitToContainer

Still need to fix the network messages

* Releat logout protection
2018-12-13 22:04:02 -06:00
gmriggs
1db49dbd09
Refactor generators a bit, fixing some bugs with spawning/respawning items (#951) 2018-08-13 18:07:21 -04:00
gmriggs
3de7006ade
Adding full monster movement physics (#894) 2018-07-27 14:02:47 -04:00
gmriggs
a60d79ddfa
Adding scenery details (#882)
* Adding scenery details

* Fixing PhysicsBSP case
2018-07-19 19:42:07 -04:00
gmriggs
33b66484c5 Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Mag-nus
a24f7cbb17
ACE.DatLoader more IUnpackable refactoring (#616)
* ACE.DatLoader.Tests fix for Animation.

Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame

* ACE.DatLoader Scene converted

Also made all the ReadFromDat code more generic/copyable

* ACE.DatLoader Palette converted

* ACE.DatLoader: PaletteSet converted

* ACE.DatLoader: CombatManeuverTable converted

* ACE.DatLoader PhysicsScriptTable converted

* ACE.DatLoader SpellComponentTable converted

* ACE.DatLoader misc cleanups

* ACE.DatLoader Surface converted

* ACE.DatLoader much more progress

* ACE.DatLoader/Tests Added cell.dat testing framework. First done EnvCell

* ACE.DatLoader ParticileEmitter converted. PositionExtensions removed (via conversion to Position/Frame/Vector3/Quaternion)

* ACE.DatLoader: ClothingTable converted and fixed

* ACE.DatLoader GeneratorTable converted

* ACE.DatLoader: GfxObjDegradeInfo converted

* ACE.DatLoader: MotionTable converted

* Merge conflicts

* Merge Conflicts

* More merge conflicts

* More conflicts resolved
2018-02-04 11:16:30 -06:00
Mag-nus
652e076d1f
ACE.DatLoader IUnpackable progress (#612)
* ACE.DatLoader: XpTable updated

* ACE.DatLoader physics and environment using new unpack pattern

* ACE.DatLoader ContractTable updated to IUnpackable

* ACE.DatLoader EnvCell refactored to new IUnpackable

* Update PackableExtensions.cs
2018-02-03 13:56:28 -06:00