Commit graph

5 commits

Author SHA1 Message Date
gmriggs
772344276d
Adding physics entity cache system (#936)
* Adding physics entity cache system

* Fixing CullMode

* Cleanup

* Removing unused fields in PhysicsPart for server
2018-08-10 19:56:25 -04:00
gmriggs
33b66484c5 Have Landblocks load all terrain, building, and generic obstacle data during start up and store it for use in the physics engine. (#641) 2018-02-16 08:56:51 -06:00
Mag-nus
6f446c38fc
ACE.DatLoader More IUnpackable progress (#615)
* ACE.DatLoader.Tests fix for Animation.

Also includes some ACE.Entity.Position replacements with ACE.DatLoader.Entity.Frame

* ACE.DatLoader Scene converted

Also made all the ReadFromDat code more generic/copyable

* ACE.DatLoader Palette converted

* ACE.DatLoader: PaletteSet converted

* ACE.DatLoader: CombatManeuverTable converted

* ACE.DatLoader PhysicsScriptTable converted

* ACE.DatLoader SpellComponentTable converted

* ACE.DatLoader misc cleanups

* ACE.DatLoader Surface converted

* ACE.DatLoader much more progress
2018-02-03 20:41:21 -06:00
Mag-nus
bacd751d8a
ACE.DatLoader more IUnpackable work (#610)
* ACE.DatLoader: XpTable updated

* ACE.DatLoader physics and environment using new unpack pattern
2018-01-31 21:09:08 -06:00
OptimShi
43572e8606 Yet More client_portal.dat Parsing Updates (#507)
* GfxObj(0x01) and Environment(0x0D) client_portal.dat Parsing Added

* Added Surface 0x08 items
2017-09-15 11:22:51 -04:00