* Update EF Nuget Packages
This requires ACE.Adapter and ACE.Database to be updated from .net standard 2.0 to 2.1
* Update ACE.Database.csproj
* fix merge
* Added the configuration database base script.
This should initialize the config database to hold different values that can be changed during the server operation.
* Added database models and connection.
This should begin to add in the new configuration database and its models so that it can be accessed from the server.
* Added boolean statistic access methods.
Modified the database file so that it was properly casting to a boolean and added the methods into the server configuration database API.
* Added the ability to access/modify integers in the config database.
* Added the ability to access/modify floating point variables in the configuration database
* Added the ability to access/modify string values in the configuration database
* Added the ServerConfigurationDatabase to the DatabaseManager.
* Added in the initial caching layer for configuration
* Added the ability to modify cached items.
* Changed from regular dictionaries to concurrent dictionaries.
* Added in the ability for the ConfigurationManager to self-update from the database.
* Added fallback parameters instead of forcing a default
* Added customizable vitae statistics.
This is the first big stat that can be modified. It is a float, so more floats should now work when they have support added.
* Updated the configuration manager to separate methods and ensure semantics are correct.
* Added command to fetch float value from server
* Add property for XP/Lum multipler.
* Welcome message/MOTD is now configurable from the database.
* Added string modification commands
* Database is no longer required for server configuration.
* Added in all modification/fetch commands and a resync command
* Renamed ConfigurationManager -> PropertyManager as this removes ambiguity
* Changed logging string to be more consistent
* Pass w/ StyleCop
* Added comments to the property manager
* Added the ability to disable caching fallback values.
This can be used for default settings or if a fetch with the default fallback should not cache (ie fetching xp_multipler before xp_multiplier has been fetched from the DB/the default value has been given, and therefore xp_multiplier is fetched as 0 and cached as 0). This functionality should be used for server commands.
* The admin commands now properly obey cacheFallback restrictions
* Added initial default property handling.
* Moved to using constant values as defaults.
* Switched to using a Dictionary for resolution of default properties
* Added warning when the server configuration database is not loaded.
* Corrected MOTD default string
* Renamed some of the database connection objects and changed float -> double and int -> long
* Fixed admin commands not being named correctly
* Fixed spelling error
* Config tables now lie in the shard database
* Added descriptions to properties across the board that can be analyzed through admin commands
* Removed property from PlayerXP file
* Removed vitae properties from EnchantmentManager
* Added null checks to make output nicer
* Added command to modify property descriptions
* Fixed string not being stored properly in the DB and crashing the server
* Wrapped the old ServerPropertyDatabase into SerializedShardDatabase
* Fixed ShardDbContext having a modified OnConfiguring method