* Improved death messages for PK battles
* Fixed a bug where monsters could sometimes be killed twice in rapid succession
* Improving death broadcast system
* Adding debugging commands for object visibility
There were a ton of commands that worked both on the console, and from a player session.
These commands had conditions like the following to determine if the output should be sent to the console or to the sesion:
if (session != null)
sendToSession()
else
SendToConsole()
CommandHandlerHelper cleans up this.
In addition, there were places in the code that were doing Console.WriteLine that should have been using the logger instead.