Commit graph

6 commits

Author SHA1 Message Date
OptimShi
bbb5838372
Added export functions with folders (#3811) 2022-02-27 00:39:01 -05:00
gmriggs
748f4c3a00
updating GetLastAppraisedObject() (#2651) 2020-01-23 04:19:53 -05:00
Mag-nus
20204c6629 Add WieldedByOther to FindObject() (#1435) 2019-02-11 14:35:29 -05:00
gmriggs
57a95c03ee
Adding remaining augs (#1411)
* Adding heritage augs

* appveyor rebuild

* .

* Adding remaining augs

* Adding TwoHandedCombat

* Improved /getproperty and /setproperty

* common GetLastAppraisedObject

* GetLastAppraisedObject cleanup
2019-02-04 13:26:28 -05:00
gmriggs
a319fdcdea Improved death messages for PK battles (#1049)
* Improved death messages for PK battles

* Fixed a bug where monsters could sometimes be killed twice in rapid succession

* Improving death broadcast system

* Adding debugging commands for object visibility
2018-10-09 17:05:40 -04:00
Mag-nus
3232074f90
CommandHandlerHelper (Yum!) Added (#1027)
There were a ton of commands that worked both on the console, and from a player session.

These commands had conditions like the following to determine if the output should be sent to the console or to the sesion:
if (session != null)
 sendToSession()
else
 SendToConsole()

CommandHandlerHelper cleans up this.

In addition, there were places in the code that were doing Console.WriteLine that should have been using the logger instead.
2018-09-24 07:04:58 -05:00