* Fartwhifs "Removing unused pattern from CryptoSystem for slightly better performance." PR
* PacketHeader Improved Efficiency
* Improve ClientPacket.ParsePacketData() efficiency
* Packet.Data does not need to be disposed()
See here: ac99a1b716/src/Common/src/CoreLib/System/IO/MemoryStream.cs (L124)
Disposing simply sets _isOpen, _writable, _expandable to false. It doesn't even release the reference to the buffer passed in to the ctor.
* WIP
* revert the RangeAdvance stuff
* More improvements
* More improvements
* More naming improvements
* Remove RunActions() from IActor interface
* make Landblock an IActor
* Make WorldManager an IActor
* Remove AgressiveInlinding from ActionQueue.RunActions (Helps break up profiling results)
* Fix WorldManager EnqueueAction
* Split WorldObject ActionQueues into Landblock and Player
* Switch Landblock from o(n) to o(1)
* Loop in reverse order, no need to create a new list using FindAll.
* use an ArrayPool<byte> to conserve resources and improve performance
* cosmetic
* Update/Tick Age every 7 seconds for Players (Before, this was consuming 1% CPU)
* More packet transmission improvements