Commit graph

6 commits

Author SHA1 Message Date
Ty Conner
2fdb8387bb
Fix some issues with secure trade. (#1745)
* Fix some issues with secure trade.

* .

* Changes to ID failure return

* .

* Add rot to player sold to vendor items.

* change to configurable
2019-04-16 23:44:19 -05:00
Ty Conner
c80f7d473c
Fix Door/Chest appraisal issue (#1098)
* Fix issue with ID'ing Doors and Chests with respect to lockpick chances, resists and false "bonus"

* Minor cosmetic tweaks

* Further minor tweak

* Update comments, and only perform lockpick skill check if wo is locked
2018-11-20 23:47:18 -05:00
gmriggs
3354274dbc Updating appraisal system / refactoring (#833)
* Fixing specialized skill calcs

* Fix InitLevel on login

* Updating appraisal system / refactoring

* Adding weapon/armor/clothing appraisals

* Cleanup
2018-06-29 11:54:37 -07:00
Mag-nus
7421ff234c This moves WorldObjects to their own namespace. Due to their importance, they should be separate 2018-03-06 04:35:54 -05:00
Ty Conner
c3cdaa6544
Renamed a couple GameMessageGroups (Queues) (#634) 2018-02-10 14:54:49 -05:00
Mag-nus
7e256a7fb3
ACE prj to ACE.Server rename (#628)
* ACE.DatLoader renames PositionNew to Position

* Remove comment

* ACE.DatLoader DatDatabase I prefer this type instead.

* Unused references removed

* namespace fixes

* ACE prj to ACE.Server rename

* Appveyor fix I think

* Changelog

* appveyor fixes

* Update AccountTests.cs

* Update ConstructedStatementTests.cs

* Update WeenieSearchTests.cs

* ACE.Tests -> ACE.Server.Tests

* Appvyeor
2018-02-08 17:05:02 -06:00
Renamed from Source/ACE/Network/GameEvent/Events/GameEventIdentifyObjectResponse.cs (Browse further)