Ty Conner
2fdb8387bb
Fix some issues with secure trade. ( #1745 )
...
* Fix some issues with secure trade.
* .
* Changes to ID failure return
* .
* Add rot to player sold to vendor items.
* change to configurable
2019-04-16 23:44:19 -05:00
Ty Conner
c80f7d473c
Fix Door/Chest appraisal issue ( #1098 )
...
* Fix issue with ID'ing Doors and Chests with respect to lockpick chances, resists and false "bonus"
* Minor cosmetic tweaks
* Further minor tweak
* Update comments, and only perform lockpick skill check if wo is locked
2018-11-20 23:47:18 -05:00
gmriggs
3354274dbc
Updating appraisal system / refactoring ( #833 )
...
* Fixing specialized skill calcs
* Fix InitLevel on login
* Updating appraisal system / refactoring
* Adding weapon/armor/clothing appraisals
* Cleanup
2018-06-29 11:54:37 -07:00
Mag-nus
7421ff234c
This moves WorldObjects to their own namespace. Due to their importance, they should be separate
2018-03-06 04:35:54 -05:00
Ty Conner
c3cdaa6544
Renamed a couple GameMessageGroups (Queues) ( #634 )
2018-02-10 14:54:49 -05:00
Mag-nus
7e256a7fb3
ACE prj to ACE.Server rename ( #628 )
...
* ACE.DatLoader renames PositionNew to Position
* Remove comment
* ACE.DatLoader DatDatabase I prefer this type instead.
* Unused references removed
* namespace fixes
* ACE prj to ACE.Server rename
* Appveyor fix I think
* Changelog
* appveyor fixes
* Update AccountTests.cs
* Update ConstructedStatementTests.cs
* Update WeenieSearchTests.cs
* ACE.Tests -> ACE.Server.Tests
* Appvyeor
2018-02-08 17:05:02 -06:00