* Fartwhifs "Removing unused pattern from CryptoSystem for slightly better performance." PR
* PacketHeader Improved Efficiency
* Improve ClientPacket.ParsePacketData() efficiency
* Packet.Data does not need to be disposed()
See here: ac99a1b716/src/Common/src/CoreLib/System/IO/MemoryStream.cs (L124)
Disposing simply sets _isOpen, _writable, _expandable to false. It doesn't even release the reference to the buffer passed in to the ctor.
* WIP
* revert the RangeAdvance stuff
* More improvements
* More improvements
* More naming improvements
* Remove RunActions() from IActor interface
* make Landblock an IActor
* Make WorldManager an IActor
* Remove AgressiveInlinding from ActionQueue.RunActions (Helps break up profiling results)
* Fix WorldManager EnqueueAction
* Split WorldObject ActionQueues into Landblock and Player
* Switch Landblock from o(n) to o(1)
* Loop in reverse order, no need to create a new list using FindAll.
* use an ArrayPool<byte> to conserve resources and improve performance
* cosmetic
* Update/Tick Age every 7 seconds for Players (Before, this was consuming 1% CPU)
* More packet transmission improvements
* attempt to "group" network transmissions
* WAN sessions are now at least reliable enough to test with
refactor PacketFragmentHeader.Queue to match aclogview
refactor Packet.Header.Iteration to match aclogview
included some missing header flags from aclogview
include aclogview packet header flag names as comments
refactor typo in packet header flag names