Commit graph

5 commits

Author SHA1 Message Date
gmriggs
56255472e4
fix corpses spawning frozen in mid-air (#2848)
* fix corpses spawning frozen in mid-air

* updating fields

* /movetome admin command

* adding /showvelocity dev command

* only applies to player killers

* ensure corpse items are saved correctly if server crashes
2020-03-23 20:56:34 -04:00
gmriggs
39efb29e22
fixing global velocity for jump broadcast (#2838)
* fixing global velocity for jump broadcast

* updating npk

* further fixes for slide interpolation after landing
2020-03-21 13:40:35 -04:00
gmriggs
6099ac9d30
adding support for passive pets (#2713)
* adding support for passive pets

* adding passive pets casting spells on owner

* accounting for structure-less PetDevices for passive pets

* adding static heartbeat

* prevent monster initial snap forward when they start moving

* latest build

* - no more passive pet armies
- passive pet automatically despawns if player is > 1 landblock distance away
- deprecated passive pet spellbooks. new SlowTick method has full support for heartbeat emotes / PetCastSpellOnOwner

* removing comment

* updating PetCastSpellOnOwner

* removing TryCastSpells - use EmoteManager.PetCastSpellOnOwner instead

Co-authored-by: Ty Conner <tyconner@itcproductions.com>
2020-03-10 01:57:20 -04:00
gmriggs
c4b5b622ad
Fixing IsGrounded for players (#1132) 2018-12-10 03:46:20 -05:00
gmriggs
7622d272fd
Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers (#1070)
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers

* Fixing stamina dropping to 0 while running

* Fixing some monsters getting stuck if they wakeup during idle emote

* Reverting position

* Fixing magic aftercast speed
2018-10-23 00:16:53 -04:00