* fix corpses spawning frozen in mid-air
* updating fields
* /movetome admin command
* adding /showvelocity dev command
* only applies to player killers
* ensure corpse items are saved correctly if server crashes
* adding support for passive pets
* adding passive pets casting spells on owner
* accounting for structure-less PetDevices for passive pets
* adding static heartbeat
* prevent monster initial snap forward when they start moving
* latest build
* - no more passive pet armies
- passive pet automatically despawns if player is > 1 landblock distance away
- deprecated passive pet spellbooks. new SlowTick method has full support for heartbeat emotes / PetCastSpellOnOwner
* removing comment
* updating PetCastSpellOnOwner
* removing TryCastSpells - use EmoteManager.PetCastSpellOnOwner instead
Co-authored-by: Ty Conner <tyconner@itcproductions.com>
* Fixing jump in multiplayer, refactoring movement and animation systems for network and game layers
* Fixing stamina dropping to 0 while running
* Fixing some monsters getting stuck if they wakeup during idle emote
* Reverting position
* Fixing magic aftercast speed